godot/thirdparty/libwebp/utils/bit_writer.h
Rémi Verschelde 55414bc573 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.

(cherry picked from commit ee3cf211c6)
2016-10-30 14:51:30 +01:00

146 lines
5.3 KiB
C++

// Copyright 2011 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Bit writing and boolean coder
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_UTILS_BIT_WRITER_H_
#define WEBP_UTILS_BIT_WRITER_H_
#include "../webp/types.h"
#ifdef __cplusplus
extern "C" {
#endif
//------------------------------------------------------------------------------
// Bit-writing
typedef struct VP8BitWriter VP8BitWriter;
struct VP8BitWriter {
int32_t range_; // range-1
int32_t value_;
int run_; // number of outstanding bits
int nb_bits_; // number of pending bits
uint8_t* buf_; // internal buffer. Re-allocated regularly. Not owned.
size_t pos_;
size_t max_pos_;
int error_; // true in case of error
};
// Initialize the object. Allocates some initial memory based on expected_size.
int VP8BitWriterInit(VP8BitWriter* const bw, size_t expected_size);
// Finalize the bitstream coding. Returns a pointer to the internal buffer.
uint8_t* VP8BitWriterFinish(VP8BitWriter* const bw);
// Release any pending memory and zeroes the object. Not a mandatory call.
// Only useful in case of error, when the internal buffer hasn't been grabbed!
void VP8BitWriterWipeOut(VP8BitWriter* const bw);
int VP8PutBit(VP8BitWriter* const bw, int bit, int prob);
int VP8PutBitUniform(VP8BitWriter* const bw, int bit);
void VP8PutBits(VP8BitWriter* const bw, uint32_t value, int nb_bits);
void VP8PutSignedBits(VP8BitWriter* const bw, int value, int nb_bits);
// Appends some bytes to the internal buffer. Data is copied.
int VP8BitWriterAppend(VP8BitWriter* const bw,
const uint8_t* data, size_t size);
// return approximate write position (in bits)
static WEBP_INLINE uint64_t VP8BitWriterPos(const VP8BitWriter* const bw) {
return (uint64_t)(bw->pos_ + bw->run_) * 8 + 8 + bw->nb_bits_;
}
// Returns a pointer to the internal buffer.
static WEBP_INLINE uint8_t* VP8BitWriterBuf(const VP8BitWriter* const bw) {
return bw->buf_;
}
// Returns the size of the internal buffer.
static WEBP_INLINE size_t VP8BitWriterSize(const VP8BitWriter* const bw) {
return bw->pos_;
}
//------------------------------------------------------------------------------
// VP8LBitWriter
#if defined(__x86_64__) || defined(_M_X64) // 64bit
typedef uint64_t vp8l_atype_t; // accumulator type
typedef uint32_t vp8l_wtype_t; // writing type
#define WSWAP HToLE32
#define VP8L_WRITER_BYTES 4 // sizeof(vp8l_wtype_t)
#define VP8L_WRITER_BITS 32 // 8 * sizeof(vp8l_wtype_t)
#define VP8L_WRITER_MAX_BITS 64 // 8 * sizeof(vp8l_atype_t)
#else
typedef uint32_t vp8l_atype_t;
typedef uint16_t vp8l_wtype_t;
#define WSWAP HToLE16
#define VP8L_WRITER_BYTES 2
#define VP8L_WRITER_BITS 16
#define VP8L_WRITER_MAX_BITS 32
#endif
typedef struct {
vp8l_atype_t bits_; // bit accumulator
int used_; // number of bits used in accumulator
uint8_t* buf_; // start of buffer
uint8_t* cur_; // current write position
uint8_t* end_; // end of buffer
// After all bits are written (VP8LBitWriterFinish()), the caller must observe
// the state of error_. A value of 1 indicates that a memory allocation
// failure has happened during bit writing. A value of 0 indicates successful
// writing of bits.
int error_;
} VP8LBitWriter;
static WEBP_INLINE size_t VP8LBitWriterNumBytes(VP8LBitWriter* const bw) {
return (bw->cur_ - bw->buf_) + ((bw->used_ + 7) >> 3);
}
// Returns false in case of memory allocation error.
int VP8LBitWriterInit(VP8LBitWriter* const bw, size_t expected_size);
// Finalize the bitstream coding. Returns a pointer to the internal buffer.
uint8_t* VP8LBitWriterFinish(VP8LBitWriter* const bw);
// Release any pending memory and zeroes the object.
void VP8LBitWriterWipeOut(VP8LBitWriter* const bw);
// Internal function for VP8LPutBits flushing 32 bits from the written state.
void VP8LPutBitsFlushBits(VP8LBitWriter* const bw);
// PutBits internal function used in the 16 bit vp8l_wtype_t case.
void VP8LPutBitsInternal(VP8LBitWriter* const bw, uint32_t bits, int n_bits);
// This function writes bits into bytes in increasing addresses (little endian),
// and within a byte least-significant-bit first.
// This function can write up to 32 bits in one go, but VP8LBitReader can only
// read 24 bits max (VP8L_MAX_NUM_BIT_READ).
// VP8LBitWriter's error_ flag is set in case of memory allocation error.
static WEBP_INLINE void VP8LPutBits(VP8LBitWriter* const bw,
uint32_t bits, int n_bits) {
if (sizeof(vp8l_wtype_t) == 4) {
if (n_bits > 0) {
if (bw->used_ >= 32) {
VP8LPutBitsFlushBits(bw);
}
bw->bits_ |= (vp8l_atype_t)bits << bw->used_;
bw->used_ += n_bits;
}
} else {
VP8LPutBitsInternal(bw, bits, n_bits);
}
}
//------------------------------------------------------------------------------
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* WEBP_UTILS_BIT_WRITER_H_ */