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shaders
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Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
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2018-09-29 13:49:34 -03:00 |
rasterizer_canvas_gles3.cpp
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Fix warnings about set but unused variables [-Wunused-but-set-variable]
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2018-09-27 16:25:24 +02:00 |
rasterizer_canvas_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
rasterizer_gles3.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
rasterizer_gles3.h
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-Lightmap and lightmap capture support for GLES2
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2018-09-28 20:33:18 -03:00 |
rasterizer_scene_gles3.cpp
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Fix warnings about unhandled enum value in switch [-Wswitch]
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2018-09-27 18:34:30 +02:00 |
rasterizer_scene_gles3.h
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Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
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2018-09-12 17:17:11 -04:00 |
rasterizer_storage_gles3.cpp
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-Lightmap and lightmap capture support for GLES2
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2018-09-28 20:33:18 -03:00 |
rasterizer_storage_gles3.h
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Reflection probe support in GLES2 back-end.
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2018-09-28 16:42:47 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix warnings about unhandled enum value in switch [-Wswitch]
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2018-09-27 18:34:30 +02:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
shader_gles3.h
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |