godot/servers/rendering/renderer_rd/forward_clustered
jfons 4c4b6620a0 Fix Depth-Prepass transparency mode
Add mising bits of implementation and ensure depth-prepass objects are
only rendered in the transparency pass.
2021-11-18 12:49:46 +01:00
..
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
render_forward_clustered.h Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
scene_shader_forward_clustered.cpp Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
scene_shader_forward_clustered.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00