godot/scene
Flyn San 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
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2d Merge pull request #95456 from smix8/navlink_mapchange 2024-08-16 14:34:49 +02:00
3d Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
animation Merge pull request #95545 from KoBeWi/finish_tween! 2024-08-16 14:35:57 +02:00
audio Add `stop_callable` to `AudioStreamPlayerInternal` 2024-08-11 20:27:15 +08:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #95549 from timothyqiu/split-translation-server 2024-08-16 14:36:16 +02:00
main Merge pull request #95549 from timothyqiu/split-translation-server 2024-08-16 14:36:16 +02:00
resources Merge pull request #95529 from bruvzg/bmfont_match_h 2024-08-16 14:35:32 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00