godot/editor/debugger/debug_adapter
Ev1lbl0w 7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
..
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_parser.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_parser.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_protocol.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_protocol.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_server.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_server.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_types.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00