godot/modules/gdscript/doc_classes/GDScript.xml
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00

36 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" version="3.4">
<brief_description>
A script implemented in the GDScript programming language.
</brief_description>
<description>
A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<methods>
<method name="get_as_byte_code" qualifiers="const">
<return type="PoolByteArray" />
<description>
Returns byte code for the script source code.
</description>
</method>
<method name="new" qualifiers="vararg">
<return type="Variant" />
<description>
Returns a new instance of the script.
For example:
[codeblock]
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>