.. |
area_input
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fixes/cleans up
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2015-03-22 09:40:26 -03:00 |
fog_of_war
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added preview picture
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2015-02-02 23:29:19 +01:00 |
hdr
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New option to send canvas to render buffer
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2015-03-16 01:14:59 -03:00 |
hexamap
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ignore and remove .fscache files. closes #1249
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2015-01-17 14:19:57 -05:00 |
isometric
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-Updated isometric 2d demo to work using the new isometric support, fixes #1849
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2015-05-11 00:40:23 -03:00 |
isometric_light
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-fixed some glitches in isometric light demo, closes #1858
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2015-05-10 18:14:38 -03:00 |
kinematic_char
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Delete line without functionality
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2015-05-06 23:53:20 -03:00 |
kinematic_col
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-added kinematic body
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2014-02-22 20:28:19 -03:00 |
light_mask
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fix shadow issue with lights in mix mode, i think fixes #1611
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2015-04-03 14:36:10 -03:00 |
lights_shadows
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-Added android immersive mode, fixes #303
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2015-04-17 16:18:46 -03:00 |
lookat
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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2015-05-12 08:17:09 -03:00 |
motion
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small fixes
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2015-06-01 23:35:23 -03:00 |
navpoly
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
normalmaps
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2D normal mapping and lighting simple demos
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2015-03-24 16:17:49 -03:00 |
particles
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Fixing Issues...
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2014-09-19 18:39:50 -03:00 |
platformer
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Deleted unused variable
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2015-05-09 19:09:30 -03:00 |
polygon_path_finder_demo
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ignore and remove .fscache files. closes #1249
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2015-01-17 14:19:57 -05:00 |
pong
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Fixed typo and standardised spacing
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2014-09-05 19:45:26 +09:30 |
rubegoldberg
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
screen_space_shaders
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renamed scrts to scripts, fixes #1525
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2015-04-12 15:40:08 -03:00 |
sdf_font
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signed distance field fonts demo
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2015-03-21 10:15:30 -03:00 |
shower_of_bullets
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
splash
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite_shaders
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back buffer copy node, to improve on texscreen()
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2015-03-12 01:05:50 -03:00 |
tetris
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Remove focus from restart button, fixes #1850
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2015-05-10 00:46:16 -03:00 |
texscreen
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2D normal mapping and lighting simple demos
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2015-03-24 16:17:49 -03:00 |