godot/scene/main/shader_globals_override.h
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00

38 lines
822 B
C++

#ifndef SHADER_GLOBALS_OVERRIDE_H
#define SHADER_GLOBALS_OVERRIDE_H
#include "scene/3d/node_3d.h"
class ShaderGlobalsOverride : public Node {
GDCLASS(ShaderGlobalsOverride, Node);
struct Override {
bool in_use = false;
Variant override;
};
StringName *_remap(const StringName &p_name) const;
bool active;
mutable HashMap<StringName, Override> overrides;
mutable HashMap<StringName, StringName> param_remaps;
void _activate();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
String get_configuration_warning() const;
ShaderGlobalsOverride();
};
#endif // SHADER_GLOBALS_OVERRIDE_H