87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/**************************************************************************/
|
|
/* audio_effect_stereo_enhance.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef AUDIO_EFFECT_STEREO_ENHANCE_H
|
|
#define AUDIO_EFFECT_STEREO_ENHANCE_H
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
|
|
class AudioEffectStereoEnhance;
|
|
|
|
class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance);
|
|
friend class AudioEffectStereoEnhance;
|
|
Ref<AudioEffectStereoEnhance> base;
|
|
|
|
enum {
|
|
|
|
MAX_DELAY_MS = 50
|
|
};
|
|
|
|
float *delay_ringbuff;
|
|
unsigned int ringbuff_pos;
|
|
unsigned int ringbuff_mask;
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
|
|
~AudioEffectStereoEnhanceInstance();
|
|
};
|
|
|
|
class AudioEffectStereoEnhance : public AudioEffect {
|
|
GDCLASS(AudioEffectStereoEnhance, AudioEffect);
|
|
|
|
friend class AudioEffectStereoEnhanceInstance;
|
|
float volume_db;
|
|
|
|
float pan_pullout;
|
|
float time_pullout;
|
|
float surround;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<AudioEffectInstance> instance();
|
|
|
|
void set_pan_pullout(float p_amount);
|
|
float get_pan_pullout() const;
|
|
|
|
void set_time_pullout(float p_amount);
|
|
float get_time_pullout() const;
|
|
|
|
void set_surround(float p_amount);
|
|
float get_surround() const;
|
|
|
|
AudioEffectStereoEnhance();
|
|
};
|
|
|
|
#endif // AUDIO_EFFECT_STEREO_ENHANCE_H
|