godot/scene
Rémi Verschelde bbff64eee3
Merge pull request #55580 from timothyqiu/force-drag
2021-12-03 12:49:26 +01:00
..
2d Merge pull request #55271 from RPicster/particles-texture-animation-speed 2021-12-02 10:14:26 +01:00
3d Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
animation Fixed PlaybackData in AnimationPlayer 2021-11-27 07:53:48 +09:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
gui Add drag and drop to TextEdit 2021-12-02 22:00:07 +01:00
main Fix mouse cursor and notification for force dragging 2021-12-03 18:19:41 +08:00
resources Add bitwise operators to `VisualShaderNodeIntOp` 2021-12-03 12:48:35 +03:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00