godot/.github/workflows
Rémi Verschelde b08e61640f
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.

Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.

(cherry picked from commit 611123f7fd)
2023-08-29 12:42:10 +02:00
..
android_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
ios_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
javascript_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
linux_builds.yml CI: Free disk space on Linux runners 2023-08-29 12:42:10 +02:00
macos_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
runner.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
server_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
static_checks.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
windows_builds.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00