godot/doc/classes/InputEventWithModifiers.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventWithModifiers" inherits="InputEventFromWindow" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for keys events with modifiers.
</brief_description>
<description>
Contains keys events information with modifiers support like [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See [method Node._input].
</description>
<tutorials>
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
<method name="get_modifiers_mask" qualifiers="const">
<return type="int" enum="KeyModifierMask" />
<description>
Returns the keycode combination of modifier keys.
</description>
</method>
<method name="is_command_or_control_pressed" qualifiers="const">
<return type="bool" />
<description>
On macOS, returns [code]true[/code] if [kbd]Meta[/kbd] ([kbd]Command[/kbd]) is pressed.
On other platforms, returns [code]true[/code] if [kbd]Ctrl[/kbd] is pressed.
</description>
</method>
</methods>
<members>
<member name="alt_pressed" type="bool" setter="set_alt_pressed" getter="is_alt_pressed" default="false">
State of the [kbd]Alt[/kbd] modifier.
</member>
<member name="command_or_control_autoremap" type="bool" setter="set_command_or_control_autoremap" getter="is_command_or_control_autoremap" default="false">
Automatically use [kbd]Meta[/kbd] ([kbd]Command[/kbd]) on macOS and [kbd]Ctrl[/kbd] on other platforms. If [code]true[/code], [member ctrl_pressed] and [member meta_pressed] cannot be set.
</member>
<member name="ctrl_pressed" type="bool" setter="set_ctrl_pressed" getter="is_ctrl_pressed" default="false">
State of the [kbd]Ctrl[/kbd] modifier.
</member>
<member name="meta_pressed" type="bool" setter="set_meta_pressed" getter="is_meta_pressed" default="false">
State of the [kbd]Meta[/kbd] modifier. On Windows and Linux, this represents the Windows key (sometimes called "meta" or "super" on Linux). On macOS, this represents the Command key.
</member>
<member name="shift_pressed" type="bool" setter="set_shift_pressed" getter="is_shift_pressed" default="false">
State of the [kbd]Shift[/kbd] modifier.
</member>
</members>
</class>