0e56b64fc4
Using the Compatibility renderer results in wrapped albedo values if a custom shader returns albedo values outside the expected range of [0,1]. This commit fixed this issue by clamping the albedo value to [0,1] right after the custom shader is executed. Fixes #91919 |
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.. | ||
effects | ||
canvas_occlusion.glsl | ||
canvas_sdf.glsl | ||
canvas_uniforms_inc.glsl | ||
canvas.glsl | ||
cube_to_dp.glsl | ||
effect_blur.glsl | ||
lens_distorted.glsl | ||
particles_copy.glsl | ||
particles.glsl | ||
scene.glsl | ||
SCsub | ||
skeleton.glsl | ||
sky.glsl | ||
stdlib_inc.glsl | ||
tonemap_inc.glsl |