3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* quick_hull.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef QUICK_HULL_H
|
|
#define QUICK_HULL_H
|
|
|
|
#include "rect3.h"
|
|
#include "set.h"
|
|
#include "list.h"
|
|
#include "geometry.h"
|
|
|
|
class QuickHull {
|
|
|
|
public:
|
|
|
|
|
|
struct Edge {
|
|
|
|
union {
|
|
uint32_t vertices[2];
|
|
uint64_t id;
|
|
};
|
|
|
|
|
|
bool operator<(const Edge& p_edge) const {
|
|
return id < p_edge.id;
|
|
}
|
|
|
|
Edge(int p_vtx_a=0,int p_vtx_b=0) {
|
|
|
|
if (p_vtx_a>p_vtx_b) {
|
|
SWAP(p_vtx_a,p_vtx_b);
|
|
}
|
|
|
|
vertices[0]=p_vtx_a;
|
|
vertices[1]=p_vtx_b;
|
|
}
|
|
};
|
|
|
|
struct Face {
|
|
|
|
Plane plane;
|
|
int vertices[3];
|
|
Vector<int> points_over;
|
|
|
|
bool operator<(const Face& p_face) const {
|
|
|
|
return points_over.size() < p_face.points_over.size();
|
|
}
|
|
|
|
};
|
|
private:
|
|
|
|
struct FaceConnect {
|
|
List<Face>::Element *left,*right;
|
|
FaceConnect() { left=NULL; right=NULL; }
|
|
};
|
|
struct RetFaceConnect {
|
|
List<Geometry::MeshData::Face>::Element *left,*right;
|
|
RetFaceConnect() { left=NULL; right=NULL; }
|
|
};
|
|
|
|
public:
|
|
|
|
static uint32_t debug_stop_after;
|
|
static Error build(const Vector<Vector3>& p_points,Geometry::MeshData& r_mesh);
|
|
|
|
};
|
|
|
|
#endif // QUICK_HULL_H
|