godot/modules/gdscript/tests
George Marques 0e6aa6fc38
GDScript: Initialize all defaults beforehand in implicit constructor
Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.

This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
..
scripts GDScript: Initialize all defaults beforehand in implicit constructor 2023-02-24 22:01:06 -03:00
gdscript_test_runner_suite.h Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
gdscript_test_runner.cpp GDScript: Add warnings that are set to error by default 2023-02-02 12:07:25 -03:00
gdscript_test_runner.h Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
test_gdscript.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_gdscript.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.