godot/servers/xr/xr_hand_tracker.h

138 lines
5.5 KiB
C++

/**************************************************************************/
/* xr_hand_tracker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef XR_HAND_TRACKER_H
#define XR_HAND_TRACKER_H
#include "core/object/ref_counted.h"
class XRHandTracker : public RefCounted {
GDCLASS(XRHandTracker, RefCounted);
_THREAD_SAFE_CLASS_
public:
enum Hand {
HAND_LEFT,
HAND_RIGHT,
HAND_MAX,
};
enum HandTrackingSource {
HAND_TRACKING_SOURCE_UNKNOWN,
HAND_TRACKING_SOURCE_UNOBSTRUCTED,
HAND_TRACKING_SOURCE_CONTROLLER,
HAND_TRACKING_SOURCE_MAX
};
enum HandJoint {
HAND_JOINT_PALM,
HAND_JOINT_WRIST,
HAND_JOINT_THUMB_METACARPAL,
HAND_JOINT_THUMB_PHALANX_PROXIMAL,
HAND_JOINT_THUMB_PHALANX_DISTAL,
HAND_JOINT_THUMB_TIP,
HAND_JOINT_INDEX_FINGER_METACARPAL,
HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL,
HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE,
HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL,
HAND_JOINT_INDEX_FINGER_TIP,
HAND_JOINT_MIDDLE_FINGER_METACARPAL,
HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL,
HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE,
HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL,
HAND_JOINT_MIDDLE_FINGER_TIP,
HAND_JOINT_RING_FINGER_METACARPAL,
HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL,
HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE,
HAND_JOINT_RING_FINGER_PHALANX_DISTAL,
HAND_JOINT_RING_FINGER_TIP,
HAND_JOINT_PINKY_FINGER_METACARPAL,
HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL,
HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE,
HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL,
HAND_JOINT_PINKY_FINGER_TIP,
HAND_JOINT_MAX,
};
enum HandJointFlags {
HAND_JOINT_FLAG_ORIENTATION_VALID = 1,
HAND_JOINT_FLAG_ORIENTATION_TRACKED = 2,
HAND_JOINT_FLAG_POSITION_VALID = 4,
HAND_JOINT_FLAG_POSITION_TRACKED = 8,
HAND_JOINT_FLAG_LINEAR_VELOCITY_VALID = 16,
HAND_JOINT_FLAG_ANGULAR_VELOCITY_VALID = 32,
};
void set_hand(Hand p_hand);
Hand get_hand() const;
void set_has_tracking_data(bool p_has_tracking_data);
bool get_has_tracking_data() const;
void set_hand_tracking_source(HandTrackingSource p_source);
HandTrackingSource get_hand_tracking_source() const;
void set_hand_joint_flags(HandJoint p_joint, BitField<HandJointFlags> p_flags);
BitField<HandJointFlags> get_hand_joint_flags(HandJoint p_joint) const;
void set_hand_joint_transform(HandJoint p_joint, const Transform3D &p_transform);
Transform3D get_hand_joint_transform(HandJoint p_joint) const;
void set_hand_joint_radius(HandJoint p_joint, float p_radius);
float get_hand_joint_radius(HandJoint p_joint) const;
void set_hand_joint_linear_velocity(HandJoint p_joint, const Vector3 &p_velocity);
Vector3 get_hand_joint_linear_velocity(HandJoint p_joint) const;
void set_hand_joint_angular_velocity(HandJoint p_joint, const Vector3 &p_velocity);
Vector3 get_hand_joint_angular_velocity(HandJoint p_joint) const;
protected:
static void _bind_methods();
private:
Hand hand = HAND_LEFT;
bool has_tracking_data = false;
HandTrackingSource hand_tracking_source = HAND_TRACKING_SOURCE_UNKNOWN;
BitField<HandJointFlags> hand_joint_flags[HAND_JOINT_MAX];
Transform3D hand_joint_transforms[HAND_JOINT_MAX];
float hand_joint_radii[HAND_JOINT_MAX] = {};
Vector3 hand_joint_linear_velocities[HAND_JOINT_MAX];
Vector3 hand_joint_angular_velocities[HAND_JOINT_MAX];
};
VARIANT_ENUM_CAST(XRHandTracker::Hand)
VARIANT_ENUM_CAST(XRHandTracker::HandTrackingSource)
VARIANT_ENUM_CAST(XRHandTracker::HandJoint)
VARIANT_BITFIELD_CAST(XRHandTracker::HandJointFlags)
#endif // XR_HAND_TRACKER_H