godot/scene
Rémi Verschelde a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +02:00
..
2d Fix 2D debug navigation flickering with tile maps 2024-09-05 15:11:29 +02:00
3d Merge pull request #96114 from BlueCube3310/sh-lightmap-packing 2024-09-06 22:38:29 +02:00
animation Fix AnimationLibrary loading 2024-09-05 00:07:23 +02:00
audio Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #96507 from bruvzg/menu_index 2024-09-06 22:38:33 +02:00
main Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag() 2024-09-06 06:20:22 -04:00
resources Merge pull request #78656 from Repiteo/typed-dictionary 2024-09-06 22:38:13 +02:00
theme Deprecate set_min_buttons_width_from_icons 2024-09-05 15:43:54 +02:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat `MenuBar` and `MenuButton` as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00