godot/scene
Rémi Verschelde 18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
..
2d Merge pull request #18992 from aaronfranke/mono-equal-approx 2019-04-29 10:16:46 +02:00
3d Merge pull request #18992 from aaronfranke/mono-equal-approx 2019-04-29 10:16:46 +02:00
animation Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562 2019-04-21 13:16:35 +02:00
audio Removed function to compute time, should not be that useful in practice. 2019-04-27 15:28:20 -03:00
gui Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
main Merge pull request #18992 from aaronfranke/mono-equal-approx 2019-04-29 10:16:46 +02:00
resources Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
register_scene_types.cpp Fix Crash On Close When 3D Is Disabled 2019-04-25 21:59:07 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00