godot/tools/editor/spatial_editor_gizmos.cpp

3223 lines
76 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_gizmos.h"
#include "geometry.h"
#include "scene/3d/camera.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/plane_shape.h"
#include "quick_hull.h"
// Keep small children away from this file.
// It's so ugly it will eat them alive
#define HANDLE_HALF_SIZE 0.05
void EditorSpatialGizmo::clear() {
for(int i=0;i<instances.size();i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
}
billboard_handle=false;
collision_segments.clear();
collision_mesh=Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorSpatialGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw"))
get_script_instance()->call("redraw");
}
void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
instance = VS::get_singleton()->instance_create2(mesh->get_rid(),p_base->get_world()->get_scenario());
VS::get_singleton()->instance_attach_object_instance_ID(instance,p_base->get_instance_ID());
if (billboard)
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_BILLBOARD,true);
if (unscaled)
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_DEPH_SCALE,true);
if (skeleton.is_valid())
VS::get_singleton()->instance_attach_skeleton(instance,skeleton);
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
ins.billboard=p_billboard;
ins.mesh=p_mesh;
ins.skeleton=p_skeleton;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material,bool p_billboard){
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX]=p_lines;
DVector<Color> color;
color.resize(p_lines.size());
{
DVector<Color>::Write w = color.write();
for(int i=0;i<p_lines.size();i++) {
if (is_selected())
w[i]=Color(1,1,1,0.6);
else
w[i]=Color(1,1,1,0.25);
}
}
a[Mesh::ARRAY_COLOR]=color;
mesh->add_surface(Mesh::PRIMITIVE_LINES,a);
mesh->surface_set_material(0,p_material);
if (p_billboard) {
float md=0;
for(int i=0;i<p_lines.size();i++) {
md=MAX(0,p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
ins.billboard=p_billboard;
ins.mesh=mesh;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material>& p_material,float p_scale) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3 > vs;
Vector<Vector2 > uv;
vs.push_back(Vector3(-p_scale,p_scale,0));
vs.push_back(Vector3(p_scale,p_scale,0));
vs.push_back(Vector3(p_scale,-p_scale,0));
vs.push_back(Vector3(-p_scale,-p_scale,0));
uv.push_back(Vector2(1,0));
uv.push_back(Vector2(0,0));
uv.push_back(Vector2(0,1));
uv.push_back(Vector2(1,1));
Ref<Mesh> mesh = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX]=vs;
a[Mesh::ARRAY_TEX_UV]=uv;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN,a);
mesh->surface_set_material(0,p_material);
if (true) {
float md=0;
for(int i=0;i<vs.size();i++) {
md=MAX(0,vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
ins.mesh=mesh;
ins.unscaled=true;
ins.billboard=true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh>& p_tmesh) {
collision_mesh=p_tmesh;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from=collision_segments.size();
collision_segments.resize(from+p_lines.size());
for(int i=0;i<p_lines.size();i++) {
collision_segments[from+i]=p_lines[i];
}
}
void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard,bool p_secondary){
billboard_handle=p_billboard;
if (!is_selected())
return;
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew( Mesh );
#if 1
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX]=p_handles;
DVector<Color> colors;
{
colors.resize(p_handles.size());
DVector<Color>::Write w=colors.write();
for(int i=0;i<p_handles.size();i++) {
Color col(1,1,1,1);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle()!=i)
col=Color(0.9,0.9,0.9,0.9);
w[i]=col;
}
}
a[VS::ARRAY_COLOR]=colors;
mesh->add_surface(Mesh::PRIMITIVE_POINTS,a);
mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material);
if (p_billboard) {
float md=0;
for(int i=0;i<p_handles.size();i++) {
md=MAX(0,p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0));
}
}
#else
for(int ih=0;ih<p_handles.size();ih++) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\
normals.push_back( normal_points[m_idx] );\
vtx_idx++;\
for (int i=0;i<6;i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8]={0,0,0,1,1,1,1,0};
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
normal_points[j]=Vector3();
normal_points[j][i%3]=(i>=3?-1:1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL]= normals ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
mesh->surface_set_material(ih,SpatialEditorGizmos::singleton->handle_material);
}
#endif
ins.mesh=mesh;
ins.billboard=p_billboard;
ins.extra_margin=true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs=handles.size();
handles.resize(chs+p_handles.size());
for(int i=0;i<p_handles.size();i++) {
handles[i+chs]=p_handles[i];
}
} else {
int chs=secondary_handles.size();
secondary_handles.resize(chs+p_handles.size());
for(int i=0;i<p_handles.size();i++) {
secondary_handles[i+chs]=p_handles[i];
}
}
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node){
ERR_FAIL_NULL(p_node);
spatial_node=p_node;
}
bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node,false);
ERR_FAIL_COND_V(!valid,false);
if (collision_segments.size()) {
const Plane *p=p_frustum.ptr();
int fc=p_frustum.size();
int vc=collision_segments.size();
const Vector3* vptr=collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
for(int i=0;i<vc/2;i++) {
Vector3 a=t.xform(vptr[i*2+0]);
Vector3 b=t.xform(vptr[i*2+1]);
bool any_out=false;
for(int j=0;j<fc;j++) {
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) >0) {
any_out=true;
break;
}
}
if (!any_out)
return true;
}
return false;
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node,false);
ERR_FAIL_COND_V(!valid,false);
if (r_gizmo_handle) {
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
if (billboard_handle) {
t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Transform ti=t.affine_inverse();
Vector3 ray_from=ti.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir=t.basis.xform_inv(p_camera->project_ray_normal(p_point)).normalized();
Vector3 ray_to = ray_from+ray_dir*4096;
float min_d=1e20;
int idx=-1;
for(int i=0;i<secondary_handles.size();i++) {
#if 1
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp<min_d) {
r_pos=t.xform(hpos);
r_normal=p_camera->get_transform().basis.get_axis(2);
min_d=dp;
idx=i+handles.size();
}
}
#else
AABB aabb;
aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE;
aabb.size=aabb.pos*-2;
aabb.pos+=secondary_handles[i];
Vector3 rpos,rnorm;
if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) {
real_t dp = ray_dir.dot(rpos);
if (dp<min_d) {
r_pos=t.xform(rpos);
r_normal=ti.basis.xform_inv(rnorm).normalized();
min_d=dp;
idx=i+handles.size();
}
}
#endif
}
if (p_sec_first && idx!=-1) {
*r_gizmo_handle=idx;
return true;
}
min_d=1e20;
for(int i=0;i<handles.size();i++) {
#if 1
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp<min_d) {
r_pos=t.xform(hpos);
r_normal=p_camera->get_transform().basis.get_axis(2);
min_d=dp;
idx=i;
}
}
#else
AABB aabb;
aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE;
aabb.size=aabb.pos*-2;
aabb.pos+=handles[i];
Vector3 rpos,rnorm;
if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) {
real_t dp = ray_dir.dot(rpos);
if (dp<min_d) {
r_pos=t.xform(rpos);
r_normal=ti.basis.xform_inv(rnorm).normalized();
min_d=dp;
idx=i;
}
}
#endif
}
if (idx>=0) {
*r_gizmo_handle=idx;
return true;
}
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin,(-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc=collision_segments.size();
const Vector3* vptr=collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd=1e20;
for(int i=0;i<vc/2;i++) {
Vector3 a=t.xform(vptr[i*2+0]);
Vector3 b=t.xform(vptr[i*2+1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point,s);
float pd = p.distance_to(p_point);
if (pd<cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d>0) {
float d2=s[0].distance_to(p)/d;
tcp = a+(b-a)*d2;
} else {
tcp=a;
}
if (camp.distance_to(tcp)<p_camera->get_znear())
continue;
cp=tcp;
cpd=pd;
}
}
if (cpd<8) {
r_pos=cp;
r_normal=-p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_mesh.is_valid()) {
Transform gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin,gt.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1));
}
Transform ai=gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir=ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos,rnorm;
#if 1
if (collision_mesh->intersect_ray(ray_from,ray_dir,rpos,rnorm)) {
r_pos=gt.xform(rpos);
r_normal=gt.basis.xform(rnorm).normalized();
return true;
}
#else
if (collision_mesh->intersect_segment(ray_from,ray_from+ray_dir*4906.0,rpos,rnorm)) {
r_pos=gt.xform(rpos);
r_normal=gt.basis.xform(rnorm).normalized();
return true;
}
#endif
}
return false;
}
void EditorSpatialGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid=true;
for(int i=0;i<instances.size();i++) {
instances[i].create_instance(spatial_node);
}
transform();
}
void EditorSpatialGizmo::transform(){
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for(int i=0;i<instances.size();i++) {
VS::get_singleton()->instance_set_transform(instances[i].instance,spatial_node->get_global_transform());
}
}
void EditorSpatialGizmo::free(){
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for(int i=0;i<instances.size();i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
instances[i].instance=RID();
}
valid=false;
}
void EditorSpatialGizmo::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_lines","lines","material:Material","billboard"),&EditorSpatialGizmo::add_lines,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("add_mesh","mesh:Mesh","billboard","skeleton"),&EditorSpatialGizmo::add_mesh,DEFVAL(false),DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("add_collision_segments","segments"),&EditorSpatialGizmo::add_collision_segments);
ObjectTypeDB::bind_method(_MD("add_collision_triangles","triangles:TriangleMesh"),&EditorSpatialGizmo::add_collision_triangles);
ObjectTypeDB::bind_method(_MD("add_unscaled_billboard","material:Material","default_scale"),&EditorSpatialGizmo::add_unscaled_billboard,DEFVAL(1));
ObjectTypeDB::bind_method(_MD("add_handles","handles","billboard","secondary"),&EditorSpatialGizmo::add_handles,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_spatial_node","node:Spatial"),&EditorSpatialGizmo::_set_spatial_node);
BIND_VMETHOD( MethodInfo("redraw"));
BIND_VMETHOD( MethodInfo(Variant::STRING,"get_handle_name",PropertyInfo(Variant::INT,"index")));
{
BIND_VMETHOD( MethodInfo("get_handle_value:Variant",PropertyInfo(Variant::INT,"index")));
}
BIND_VMETHOD( MethodInfo("set_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::OBJECT,"camera:Camera"),PropertyInfo(Variant::VECTOR2,"point")));
MethodInfo cm = MethodInfo("commit_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::NIL,"restore:Variant"),PropertyInfo(Variant::BOOL,"cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD( cm );
}
EditorSpatialGizmo::EditorSpatialGizmo() {
valid=false;
billboard_handle=false;
base=NULL;
spatial_node=NULL;
}
EditorSpatialGizmo::~EditorSpatialGizmo(){
clear();
}
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,handles.size(),Vector3());
return handles[p_idx];
}
//// light gizmo
String LightSpatialGizmo::get_handle_name(int p_idx) const {
if (p_idx==0)
return "Radius";
else
return "Aperture";
}
Variant LightSpatialGizmo::get_handle_value(int p_idx) const{
if (p_idx==0)
return light->get_parameter(Light::PARAM_RADIUS);
if (p_idx==1)
return light->get_parameter(Light::PARAM_SPOT_ANGLE);
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vector3& p_to, float p_arc_radius,const Transform& p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points=64;
float min_d = 1e20;
Vector3 min_p;
for(int i=0;i<arc_test_points;i++) {
float a = i*Math_PI*0.5/arc_test_points;
float an = (i+1)*Math_PI*0.5/arc_test_points;
Vector3 p=Vector3( Math::cos(a), 0, -Math::sin(a) )*p_arc_radius;
Vector3 n=Vector3( Math::cos(an), 0,- Math::sin(an) )*p_arc_radius;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(p,n,p_from,p_to,ra,rb);
float d = ra.distance_to(rb);
if (d<min_d) {
min_d=d;
min_p=ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = Vector2(min_p.x,-min_p.z).angle();
return a*180.0/Math_PI;
}
void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) {
Transform gt = light->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (p_idx==0) {
if (light->cast_to<SpotLight>()) {
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,-4096),s[0],s[1],ra,rb);
float d = -ra.z;
if (d<0)
d=0;
light->set_parameter(Light::PARAM_RADIUS,d);
} else if (light->cast_to<OmniLight>()) {
Plane cp=Plane( gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from,ray_dir,&inters)) {
float r = inters.distance_to(gt.origin);
light->set_parameter(Light::PARAM_RADIUS,r);
}
}
} else if (p_idx==1) {
float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],light->get_parameter(Light::PARAM_RADIUS),gt);
light->set_parameter(Light::PARAM_SPOT_ANGLE,CLAMP(a,0.01,89.99));
}
}
void LightSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (p_cancel) {
light->set_parameter(p_idx==0?Light::PARAM_RADIUS:Light::PARAM_SPOT_ANGLE,p_restore);
} else if (p_idx==0) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light,"set_parameter",Light::PARAM_RADIUS,light->get_parameter(Light::PARAM_RADIUS));
ur->add_undo_method(light,"set_parameter",Light::PARAM_RADIUS,p_restore);
ur->commit_action();
} else if (p_idx==1) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,light->get_parameter(Light::PARAM_SPOT_ANGLE));
ur->add_undo_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,p_restore);
ur->commit_action();
}
}
void LightSpatialGizmo::redraw() {
if (light->cast_to<DirectionalLight>()) {
const int arrow_points=5;
Vector3 arrow[arrow_points]={
Vector3(0,0,2),
Vector3(1,1,2),
Vector3(1,1,-1),
Vector3(2,2,-1),
Vector3(0,0,-3)
};
int arrow_sides=4;
Vector<Vector3> lines;
for(int i = 0; i < arrow_sides ; i++) {
Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
for(int j=1;j<arrow_points-1;j++) {
if (j!=2) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(ma.xform(arrow[j+1]));
}
if (j<arrow_points-1) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(mb.xform(arrow[j]));
}
}
}
add_lines(lines,SpatialEditorGizmos::singleton->light_material);
add_collision_segments(lines);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon,0.05);
}
if (light->cast_to<OmniLight>()) {
clear();
OmniLight *on = light->cast_to<OmniLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
Vector<Vector3> points;
for(int i=0;i<=360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x,a.y,0));
points.push_back(Vector3(b.x,b.y,0));
}
add_lines(points,SpatialEditorGizmos::singleton->light_material,true);
add_collision_segments(points);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
Vector<Vector3> handles;
handles.push_back(Vector3(r,0,0));
add_handles(handles,true);
}
if (light->cast_to<SpotLight>()) {
clear();
Vector<Vector3> points;
SpotLight *on = light->cast_to<SpotLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
float w = r*Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
float d = r*Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
for(int i=0;i<360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x,a.y,-d));
points.push_back(Vector3(b.x,b.y,-d));
if (i%90==0) {
points.push_back(Vector3(a.x,a.y,-d));
points.push_back(Vector3());
}
}
points.push_back(Vector3(0,0,-r));
points.push_back(Vector3());
add_lines(points,SpatialEditorGizmos::singleton->light_material);
Vector<Vector3> handles;
handles.push_back(Vector3(0,0,-r));
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
collision_segments.push_back(Vector3(a.x,a.y,-d));
collision_segments.push_back(Vector3(b.x,b.y,-d));
if (i%16==0) {
collision_segments.push_back(Vector3(a.x,a.y,-d));
collision_segments.push_back(Vector3());
}
if (i==16) {
handles.push_back(Vector3(a.x,a.y,-d));
}
}
collision_segments.push_back(Vector3(0,0,-r));
collision_segments.push_back(Vector3());
add_handles(handles);
add_collision_segments(collision_segments);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05);
}
}
LightSpatialGizmo::LightSpatialGizmo(Light* p_light){
light=p_light;
set_spatial_node(p_light);
}
//////
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const{
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Transform gt = camera->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
Transform gt=camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],1.0,gt);
camera->set("fov",a);
} else {
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(0,0,-1),Vector3(4096,0,-1),s[0],s[1],ra,rb);
float d = ra.x * 2.0;
if (d<0)
d=0;
camera->set("size",d);
}
}
void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov",p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera,"fov",camera->get_fov());
ur->add_undo_property(camera,"fov",p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size",p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera,"size",camera->get_size());
ur->add_undo_property(camera,"size",p_restore);
ur->commit_action();
}
}
}
void CameraSpatialGizmo::redraw(){
clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
switch(camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
float fov = camera->get_fov();
Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
Vector3 nside=side;
nside.x=-nside.x;
Vector3 up=Vector3(0,side.x,0);
#define ADD_TRIANGLE( m_a, m_b, m_c)\
{\
lines.push_back(m_a);\
lines.push_back(m_b);\
lines.push_back(m_b);\
lines.push_back(m_c);\
lines.push_back(m_c);\
lines.push_back(m_a);\
}
ADD_TRIANGLE( Vector3(), side+up, side-up );
ADD_TRIANGLE( Vector3(), nside+up, nside-up );
ADD_TRIANGLE( Vector3(), side+up, nside+up );
ADD_TRIANGLE( Vector3(), side-up, nside-up );
handles.push_back(side);
side.x*=0.25;
nside.x*=0.25;
Vector3 tup( 0, up.y*3/2,side.z);
ADD_TRIANGLE( tup, side+up, nside+up );
} break;
case Camera::PROJECTION_ORTHOGONAL: {
#define ADD_QUAD( m_a, m_b, m_c, m_d)\
{\
lines.push_back(m_a);\
lines.push_back(m_b);\
lines.push_back(m_b);\
lines.push_back(m_c);\
lines.push_back(m_c);\
lines.push_back(m_d);\
lines.push_back(m_d);\
lines.push_back(m_a);\
}
float size = camera->get_size();
float hsize=size*0.5;
Vector3 right(hsize,0,0);
Vector3 up(0,hsize,0);
Vector3 back(0,0,-1.0);
Vector3 front(0,0,0);
ADD_QUAD( -up-right,-up+right,up+right,up-right);
ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
handles.push_back(right+back);
right.x*=0.25;
Vector3 tup( 0, up.y*3/2,back.z );
ADD_TRIANGLE( tup, right+up+back, -right+up+back );
} break;
}
add_lines(lines,SpatialEditorGizmos::singleton->camera_material);
add_collision_segments(lines);
add_handles(handles);
}
CameraSpatialGizmo::CameraSpatialGizmo(Camera* p_camera){
camera=p_camera;
set_spatial_node(camera);
}
//////
void MeshInstanceSpatialGizmo::redraw() {
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid())
add_collision_triangles(tm);
}
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance* p_mesh) {
mesh=p_mesh;
set_spatial_node(p_mesh);
}
/////
void Position3DSpatialGizmo::redraw() {
clear();
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
add_collision_segments(cursor_points);
}
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
/////
void SkeletonSpatialGizmo::redraw() {
clear();
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for(int i=0;i<4;i++) {
bones[i]=0;
weights[i]=0;
}
weights[0]=1;
AABB aabb;
Color bonecolor = Color(1.0,0.4,0.4,0.3);
Color rootcolor = Color(0.4,1.0,0.4,0.1);
for (int i=0;i<skel->get_bone_count();i++) {
int parent = skel->get_bone_parent(i);
if (parent>=0) {
grests[i]=grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1-v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest=-1;
float closest_d = 0.0;
for(int j=0;j<3;j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j==0 || dp>closest_d)
closest=j;
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx=0;
for(int j=0;j<3;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0-grests[parent].basis[j].normalized()*dist*0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0+grests[parent].basis[j].normalized()*dist*0.05);
if (j==closest)
continue;
Vector3 axis;
if (first==Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first=axis;
} else {
axis = d.cross(first).normalized();
}
for(int k=0;k<2;k++) {
if (k==1)
axis=-axis;
Vector3 point = v0+d*dist*0.2;
point+=axis*dist*0.1;
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++]=point;
}
}
SWAP( points[1],points[2] );
for(int j=0;j<4;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j+1)%4]);
}
/*
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v0);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v1);
*/
} else {
grests[i]=skel->get_bone_rest(i);
bones[0]=i;
}
/*
Transform t = grests[i];
t.orthonormalize();
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
for(int j=0;j<4;j++) {
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
}
}
*/
}
Ref<Mesh> m = surface_tool->commit();
add_mesh(m,false,skel->get_skeleton());
}
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) {
skel=p_skel;
set_spatial_node(p_skel);
}
/////
void SpatialPlayerSpatialGizmo::redraw() {
clear();
if (splayer->cast_to<SpatialStreamPlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon,0.05);
} else if (splayer->cast_to<SpatialSamplePlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon,0.05);
}
}
SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer){
set_spatial_node(p_splayer);
splayer=p_splayer;
}
/////
void RoomSpatialGizmo::redraw() {
clear();
Ref<RoomBounds> roomie = room->get_room();
if (roomie.is_null())
return;
DVector<Face3> faces = roomie->get_geometry_hint();
Vector<Vector3> lines;
int fc=faces.size();
DVector<Face3>::Read r =faces.read();
Map<_EdgeKey,Vector3> edge_map;
for(int i=0;i<fc;i++) {
Vector3 fn = r[i].get_plane().normal;
for(int j=0;j<3;j++) {
_EdgeKey ek;
ek.from=r[i].vertex[j].snapped(CMP_EPSILON);
ek.to=r[i].vertex[(j+1)%3].snapped(CMP_EPSILON);
if (ek.from<ek.to)
SWAP(ek.from,ek.to);
Map<_EdgeKey,Vector3>::Element *E=edge_map.find(ek);
if (E) {
if (E->get().dot(fn) >0.9) {
E->get()=Vector3();
}
} else {
edge_map[ek]=fn;
}
}
}
for(Map<_EdgeKey,Vector3>::Element *E=edge_map.front();E;E=E->next()) {
if (E->get()!=Vector3()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
add_lines(lines,SpatialEditorGizmos::singleton->room_material);
add_collision_segments(lines);
}
RoomSpatialGizmo::RoomSpatialGizmo(Room* p_room){
set_spatial_node(p_room);
room=p_room;
}
/////
void PortalSpatialGizmo::redraw() {
clear();
Vector<Point2> points = portal->get_shape();
if (points.size()==0) {
return;
}
Vector<Vector3> lines;
Vector3 center;
for(int i=0;i<points.size();i++) {
Vector3 f;
f.x=points[i].x;
f.y=points[i].y;
Vector3 fn;
fn.x=points[(i+1)%points.size()].x;
fn.y=points[(i+1)%points.size()].y;
center+=f;
lines.push_back(f);
lines.push_back(fn);
}
center/=points.size();
lines.push_back(center);
lines.push_back(center+Vector3(0,0,1));
add_lines(lines,SpatialEditorGizmos::singleton->portal_material);
add_collision_segments(lines);
}
PortalSpatialGizmo::PortalSpatialGizmo(Portal* p_portal){
set_spatial_node(p_portal);
portal=p_portal;
}
/////
void RayCastSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
add_lines(lines,SpatialEditorGizmos::singleton->raycast_material);
add_collision_segments(lines);
}
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast){
set_spatial_node(p_raycast);
raycast=p_raycast;
}
/////
void VehicleWheelSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip=10;
for(int i=0;i<=360;i+=skip) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+skip);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));
const int springsec=4;
for(int j=0;j<springsec;j++) {
float t = car_wheel->get_suspension_rest_length()*5;
points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2);
points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2);
}
}
//travel
points.push_back(Vector3(0,0,0));
points.push_back(Vector3(0,car_wheel->get_suspension_rest_length(),0));
//axis
points.push_back(Vector3(r*0.2,car_wheel->get_suspension_rest_length(),0));
points.push_back(Vector3(-r*0.2,car_wheel->get_suspension_rest_length(),0));
//axis
points.push_back(Vector3(r*0.2,0,0));
points.push_back(Vector3(-r*0.2,0,0));
//forward line
points.push_back(Vector3(0,-r,0));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(r*2*0.2,-r,r*2*0.8));
points.push_back(Vector3(0,-r,r*2));
points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8));
add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material);
add_collision_segments(points);
}
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel){
set_spatial_node(p_car_wheel);
car_wheel=p_car_wheel;
}
///
void TestCubeSpatialGizmo::redraw() {
clear();
add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
}
TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube* p_tc) {
tc=p_tc;
set_spatial_node(p_tc);
}
///////////
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return "";
if (s->cast_to<SphereShape>()) {
return "Radius";
}
if (s->cast_to<BoxShape>()) {
return "Extents";
}
if (s->cast_to<CapsuleShape>()) {
return p_idx==0?"Radius":"Height";
}
if (s->cast_to<RayShape>()) {
return "Length";
}
return "";
}
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return Variant();
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
return ss->get_radius();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs = s;
return bs->get_extents();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs = s;
return p_idx==0?cs->get_radius():cs->get_height();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> cs = s;
return cs->get_length();
}
return Variant();
}
void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
Transform gt = cs->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb);
float d = ra.x;
if (d<0.001)
d=0.001;
ss->set_radius(d);
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb);
float d = ra.z;
if (d<0.001)
d=0.001;
rs->set_length(d);
}
if (s->cast_to<BoxShape>()) {
Vector3 axis;
axis[p_idx]=1.0;
Ref<BoxShape> bs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
float d = ra[p_idx];
if (d<0.001)
d=0.001;
Vector3 he = bs->get_extents();
he[p_idx]=d;
bs->set_extents(he);
}
if (s->cast_to<CapsuleShape>()) {
Vector3 axis;
axis[p_idx==0?0:2]=1.0;
Ref<CapsuleShape> cs = s;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
float d = axis.dot(ra);
if (p_idx==1)
d-=cs->get_radius();
if (d<0.001)
d=0.001;
if (p_idx==0)
cs->set_radius(d);
else if (p_idx==1)
cs->set_height(d*2.0);
}
}
void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss=s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
ur->commit_action();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> ss=s;
if (p_cancel) {
ss->set_extents(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(),"set_extents",ss->get_extents());
ur->add_undo_method(ss.ptr(),"set_extents",p_restore);
ur->commit_action();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> ss=s;
if (p_cancel) {
if (p_idx==0)
ss->set_radius(p_restore);
else
ss->set_height(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx==0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius());
ur->add_undo_method(ss.ptr(),"set_radius",p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(),"set_height",ss->get_height());
ur->add_undo_method(ss.ptr(),"set_height",p_restore);
}
ur->commit_action();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> ss=s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(),"set_length",ss->get_length());
ur->add_undo_method(ss.ptr(),"set_length",p_restore);
ur->commit_action();
}
}
void CollisionShapeSpatialGizmo::redraw(){
clear();
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> sp= s;
float r=sp->get_radius();
Vector<Vector3> points;
for(int i=0;i<=360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));
points.push_back(Vector3(a.x,a.y,0));
points.push_back(Vector3(b.x,b.y,0));
}
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
collision_segments.push_back(Vector3(a.x,0,a.y));
collision_segments.push_back(Vector3(b.x,0,b.y));
collision_segments.push_back(Vector3(0,a.x,a.y));
collision_segments.push_back(Vector3(0,b.x,b.y));
collision_segments.push_back(Vector3(a.x,a.y,0));
collision_segments.push_back(Vector3(b.x,b.y,0));
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r,0,0));
add_handles(handles);
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs=s;
Vector<Vector3> lines;
AABB aabb;
aabb.pos=-bs->get_extents();
aabb.size=aabb.pos*-2;
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for(int i=0;i<3;i++) {
Vector3 ax;
ax[i]=bs->get_extents()[i];
handles.push_back(ax);
}
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
add_handles(handles);
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs=s;
float radius = cs->get_radius();
float height = cs->get_height();
Vector<Vector3> points;
Vector3 d(0,0,height*0.5);
for(int i=0;i<360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(b.x,b.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
points.push_back(Vector3(b.x,b.y,0)-d);
if (i%90==0) {
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
}
Vector3 dud = i<180?d:-d;
points.push_back(Vector3(0,a.y,a.x)+dud);
points.push_back(Vector3(0,b.y,b.x)+dud);
points.push_back(Vector3(a.y,0,a.x)+dud);
points.push_back(Vector3(b.y,0,b.x)+dud);
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
Vector<Vector3> collision_segments;
for(int i=0;i<64;i++) {
float ra=i*Math_PI*2.0/64.0;
float rb=(i+1)*Math_PI*2.0/64.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
collision_segments.push_back(Vector3(a.x,a.y,0)+d);
collision_segments.push_back(Vector3(b.x,b.y,0)+d);
collision_segments.push_back(Vector3(a.x,a.y,0)-d);
collision_segments.push_back(Vector3(b.x,b.y,0)-d);
if (i%16==0) {
collision_segments.push_back(Vector3(a.x,a.y,0)+d);
collision_segments.push_back(Vector3(a.x,a.y,0)-d);
}
Vector3 dud = i<32?d:-d;
collision_segments.push_back(Vector3(0,a.y,a.x)+dud);
collision_segments.push_back(Vector3(0,b.y,b.x)+dud);
collision_segments.push_back(Vector3(a.y,0,a.x)+dud);
collision_segments.push_back(Vector3(b.y,0,b.x)+dud);
}
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs->get_radius(),0,0));
handles.push_back(Vector3(0,0,cs->get_height()*0.5+cs->get_radius()));
add_handles(handles);
}
if (s->cast_to<PlaneShape>()) {
Ref<PlaneShape> ps=s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4]={
p.normal*p.d+n1*10.0+n2*10.0,
p.normal*p.d+n1*10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal*p.d);
points.push_back(p.normal*p.d+p.normal*3);
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
if (s->cast_to<ConvexPolygonShape>()) {
DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
if (points.size()>3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr,md);
if (err==OK) {
Vector<Vector3> points;
points.resize(md.edges.size()*2);
for(int i=0;i<md.edges.size();i++) {
points[i*2+0]=md.vertices[md.edges[i].a];
points[i*2+1]=md.vertices[md.edges[i].b];
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
}
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs=s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0,0,rs->get_length()));
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0,0,rs->get_length()));
add_handles(handles);
}
}
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) {
cs=p_cs;
set_spatial_node(p_cs);
}
/////
void CollisionPolygonSpatialGizmo::redraw() {
clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth()*0.5;
Vector<Vector3> lines;
for(int i=0;i<points.size();i++) {
int n = (i+1)%points.size();
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[n].x,points[n].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
lines.push_back(Vector3(points[n].x,points[n].y,-depth));
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
}
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
}
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon){
set_spatial_node(p_polygon);
polygon=p_polygon;
}
///
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
switch(p_idx) {
case 0: return "X";
case 1: return "Y";
case 2: return "Z";
}
return "";
}
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const{
return notifier->get_aabb();
}
void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
Transform gt = notifier->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
Vector3 ofs = aabb.pos+aabb.size*0.5;;
Vector3 axis;
axis[p_idx]=1.0;
Vector3 ra,rb;
Geometry::get_closest_points_between_segments(ofs,ofs+axis*4096,sg[0],sg[1],ra,rb);
float d = ra[p_idx];
if (d<0.001)
d=0.001;
Vector3 he = aabb.size;
aabb.pos[p_idx]=(aabb.pos[p_idx]+aabb.size[p_idx]*0.5)-d;
aabb.size[p_idx]=d*2;
notifier->set_aabb(aabb);
}
void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier Extents"));
ur->add_do_method(notifier,"set_aabb",notifier->get_aabb());
ur->add_undo_method(notifier,"set_aabb",p_restore);
ur->commit_action();
}
void VisibilityNotifierGizmo::redraw(){
clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for(int i=0;i<3;i++) {
Vector3 ax;
ax[i]=aabb.pos[i]+aabb.size[i];
handles.push_back(ax);
}
add_lines(lines,SpatialEditorGizmos::singleton->visibility_notifier_material);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
}
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier){
notifier=p_notifier;
set_spatial_node(p_notifier);
}
////////
void NavigationMeshSpatialGizmo::redraw() {
clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null())
return;
DVector<Vector3> vertices = navmeshie->get_vertices();
DVector<Vector3>::Read vr=vertices.read();
List<Face3> faces;
for(int i=0;i<navmeshie->get_polygon_count();i++) {
Vector<int> p = navmeshie->get_polygon(i);
for(int j=2;j<p.size();j++) {
Face3 f;
f.vertex[0]=vr[p[0]];
f.vertex[1]=vr[p[j-1]];
f.vertex[2]=vr[p[j]];
faces.push_back(f);
}
}
if (faces.empty())
return;
Map<_EdgeKey,bool> edge_map;
DVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size()*3);
{
DVector<Vector3>::Write tw=tmeshfaces.write();
int tidx=0;
for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
const Face3 &f = E->get();
for(int j=0;j<3;j++) {
tw[tidx++]=f.vertex[j];
_EdgeKey ek;
ek.from=f.vertex[j].snapped(CMP_EPSILON);
ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
if (ek.from<ek.to)
SWAP(ek.from,ek.to);
Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
if (E) {
E->get()=false;
} else {
edge_map[ek]=true;
}
}
}
}
Vector<Vector3> lines;
for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew( TriangleMesh );
tmesh->create(tmeshfaces);
if (lines.size())
add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
Ref<Mesh> m = memnew( Mesh );
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0]=tmeshfaces;
m->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
m->surface_set_material(0,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_solid_material:SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
add_mesh(m);
add_collision_segments(lines);
}
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh){
set_spatial_node(p_navmesh);
navmesh=p_navmesh;
}
//////
///
///
void PinJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
////
void HingeJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2));
float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll<ul) {
const int points = 32;
float step = (ul-ll)/points;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0,cs*1.5,0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void SliderJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2));
float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
if (lll>lul) {
cursor_points.push_back(Vector3(lul,0,0));
cursor_points.push_back(Vector3(lll,0,0));
cursor_points.push_back(Vector3(lul,-cs,-cs));
cursor_points.push_back(Vector3(lul,-cs,cs));
cursor_points.push_back(Vector3(lul,-cs,cs));
cursor_points.push_back(Vector3(lul,cs,cs));
cursor_points.push_back(Vector3(lul,cs,cs));
cursor_points.push_back(Vector3(lul,cs,-cs));
cursor_points.push_back(Vector3(lul,cs,-cs));
cursor_points.push_back(Vector3(lul,-cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,cs));
cursor_points.push_back(Vector3(lll,-cs,cs));
cursor_points.push_back(Vector3(lll,cs,cs));
cursor_points.push_back(Vector3(lll,cs,cs));
cursor_points.push_back(Vector3(lll,cs,-cs));
cursor_points.push_back(Vector3(lll,cs,-cs));
cursor_points.push_back(Vector3(lll,-cs,-cs));
} else {
cursor_points.push_back(Vector3(+cs*2,0,0));
cursor_points.push_back(Vector3(-cs*2,0,0));
}
if (ll<ul) {
const int points = 32;
float step = (ul-ll)/points;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from=Vector3(0, Math::cos(s), -Math::sin(s) )*cs;
Vector3 to=Vector3(0,Math::cos(n), -Math::sin(n) )*cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0,cs*1.5,0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void ConeTwistJointSpatialGizmo::redraw() {
clear();
float cs = 0.25;
Vector<Vector3> points;
float r = 1.0;
float w = r*Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
float d = r*Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
//swing
for(int i=0;i<360;i+=10) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+10);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(d,a.x,a.y));
points.push_back(Vector3(d,b.x,b.y));
if (i%90==0) {
points.push_back(Vector3(d,a.x,a.y));
points.push_back(Vector3());
}
}
points.push_back(Vector3());
points.push_back(Vector3(1,0,0));
//twist
/*
*/
float ts=Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
ts=MIN(ts,720);
for(int i=0;i<int(ts);i+=5) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+5);
float c = i/720.0;
float cn = (i+5)/720.0;
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w*cn;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(c,a.x,a.y));
points.push_back(Vector3(cn,b.x,b.y));
}
add_collision_segments(points);
add_lines(points,SpatialEditorGizmos::singleton->joint_material);
}
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
////////
/// \brief SpatialEditorGizmos::singleton
///
///////
///
////
void Generic6DOFJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
for(int ax=0;ax<3;ax++) {
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2)); */
float ll;
float ul;
float lll;
float lul;
int a1,a2,a3;
bool enable_ang;
bool enable_lin;
switch(ax) {
case 0:
ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=0;
a2=1;
a3=2;
break;
case 1:
ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=2;
a2=0;
a3=1;
break;
case 2:
ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1=1;
a2=2;
a3=0;
break;
}
#define ADD_VTX(x,y,z)\
{\
Vector3 v;\
v[a1]=(x);\
v[a2]=(y);\
v[a3]=(z);\
cursor_points.push_back(v);\
}
#define SET_VTX(what,x,y,z)\
{\
Vector3 v;\
v[a1]=(x);\
v[a2]=(y);\
v[a3]=(z);\
what=v;\
}
if (enable_lin && lll>=lul) {
ADD_VTX(lul,0,0);
ADD_VTX(lll,0,0);
ADD_VTX(lul,-cs,-cs);
ADD_VTX(lul,-cs,cs);
ADD_VTX(lul,-cs,cs);
ADD_VTX(lul,cs,cs);
ADD_VTX(lul,cs,cs);
ADD_VTX(lul,cs,-cs);
ADD_VTX(lul,cs,-cs);
ADD_VTX(lul,-cs,-cs);
ADD_VTX(lll,-cs,-cs);
ADD_VTX(lll,-cs,cs);
ADD_VTX(lll,-cs,cs);
ADD_VTX(lll,cs,cs);
ADD_VTX(lll,cs,cs);
ADD_VTX(lll,cs,-cs);
ADD_VTX(lll,cs,-cs);
ADD_VTX(lll,-cs,-cs);
} else {
ADD_VTX(+cs*2,0,0);
ADD_VTX(-cs*2,0,0);
}
if (enable_ang && ll<=ul) {
const int points = 32;
float step = (ul-ll)/points;
for(int i=0;i<points;i++) {
float s = ll+i*(ul-ll)/points;
float n = ll+(i+1)*(ul-ll)/points;
Vector3 from;
SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
from*=cs;
Vector3 to;
SET_VTX(to,0,Math::cos(n), -Math::sin(n));
to*=cs;
if (i==points-1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i==0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
ADD_VTX(0,cs*1.5,0);
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for(int i=0;i<points;i++) {
float s = ll+i*(Math_PI*2.0)/points;
float n = ll+(i+1)*(Math_PI*2.0)/points;
// Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
// Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
Vector3 from;
SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
from*=cs;
Vector3 to;
SET_VTX(to,0,Math::cos(n), -Math::sin(n));
to*=cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
}
#undef ADD_VTX
#undef SET_VTX
add_collision_segments(cursor_points);
add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
}
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d) {
p3d=p_p3d;
set_spatial_node(p3d);
}
///////
///
////
SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL;
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
if (p_spatial->cast_to<Light>()) {
Ref<LightSpatialGizmo> lsg = memnew( LightSpatialGizmo(p_spatial->cast_to<Light>()) );
return lsg;
}
if (p_spatial->cast_to<Camera>()) {
Ref<CameraSpatialGizmo> lsg = memnew( CameraSpatialGizmo(p_spatial->cast_to<Camera>()) );
return lsg;
}
if (p_spatial->cast_to<Skeleton>()) {
Ref<SkeletonSpatialGizmo> lsg = memnew( SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()) );
return lsg;
}
if (p_spatial->cast_to<Position3D>()) {
Ref<Position3DSpatialGizmo> lsg = memnew( Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()) );
return lsg;
}
if (p_spatial->cast_to<MeshInstance>()) {
Ref<MeshInstanceSpatialGizmo> misg = memnew( MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()) );
return misg;
}
if (p_spatial->cast_to<Room>()) {
Ref<RoomSpatialGizmo> misg = memnew( RoomSpatialGizmo(p_spatial->cast_to<Room>()) );
return misg;
}
if (p_spatial->cast_to<NavigationMeshInstance>()) {
Ref<NavigationMeshSpatialGizmo> misg = memnew( NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()) );
return misg;
}
if (p_spatial->cast_to<RayCast>()) {
Ref<RayCastSpatialGizmo> misg = memnew( RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()) );
return misg;
}
if (p_spatial->cast_to<Portal>()) {
Ref<PortalSpatialGizmo> misg = memnew( PortalSpatialGizmo(p_spatial->cast_to<Portal>()) );
return misg;
}
if (p_spatial->cast_to<TestCube>()) {
Ref<TestCubeSpatialGizmo> misg = memnew( TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()) );
return misg;
}
if (p_spatial->cast_to<SpatialPlayer>()) {
Ref<SpatialPlayerSpatialGizmo> misg = memnew( SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()) );
return misg;
}
if (p_spatial->cast_to<CollisionShape>()) {
Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) );
return misg;
}
if (p_spatial->cast_to<VisibilityNotifier>()) {
Ref<VisibilityNotifierGizmo> misg = memnew( VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()) );
return misg;
}
if (p_spatial->cast_to<VehicleWheel>()) {
Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) );
return misg;
}
if (p_spatial->cast_to<PinJoint>()) {
Ref<PinJointSpatialGizmo> misg = memnew( PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()) );
return misg;
}
if (p_spatial->cast_to<HingeJoint>()) {
Ref<HingeJointSpatialGizmo> misg = memnew( HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()) );
return misg;
}
if (p_spatial->cast_to<SliderJoint>()) {
Ref<SliderJointSpatialGizmo> misg = memnew( SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()) );
return misg;
}
if (p_spatial->cast_to<ConeTwistJoint>()) {
Ref<ConeTwistJointSpatialGizmo> misg = memnew( ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()) );
return misg;
}
if (p_spatial->cast_to<Generic6DOFJoint>()) {
Ref<Generic6DOFJointSpatialGizmo> misg = memnew( Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()) );
return misg;
}
if (p_spatial->cast_to<CollisionPolygon>()) {
Ref<CollisionPolygonSpatialGizmo> misg = memnew( CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()) );
return misg;
}
return Ref<SpatialEditorGizmo>();
}
Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
return line_material;
}
Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
return line_material;
}
SpatialEditorGizmos::SpatialEditorGizmos() {
singleton=this;
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8));
handle2_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle2_material->set_flag(Material::FLAG_UNSHADED, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
handle2_material->set_point_size(handle_t->get_width());
handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t);
handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
light_material = create_line_material(Color(1,1,0.2));
light_material_omni_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons"));
light_material_directional_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons"));
camera_material = create_line_material(Color(1.0,0.5,1.0));
navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0));
navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4));
navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1));
navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4));
navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true);
skeleton_material = create_line_material(Color(0.6,1.0,0.3));
skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
skeleton_material->set_flag(Material::FLAG_UNSHADED,true);
skeleton_material->set_flag(Material::FLAG_ONTOP,true);
skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
//position 3D Shared mesh
pos3d_mesh = Ref<Mesh>( memnew( Mesh ) );
{
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs));
cursor_points.push_back(Vector3(0,0,-cs));
cursor_colors.push_back(Color(1,0.5,0.5,0.7));
cursor_colors.push_back(Color(1,0.5,0.5,0.7));
cursor_colors.push_back(Color(0.5,1,0.5,0.7));
cursor_colors.push_back(Color(0.5,1,0.5,0.7));
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
Ref<FixedMaterial> mat = memnew( FixedMaterial );
mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX]=cursor_points;
d[Mesh::ARRAY_COLOR]=cursor_colors;
pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
pos3d_mesh->surface_set_material(0,mat);
}
sample_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons"));
room_material = create_line_material(Color(1.0,0.6,0.9));
portal_material = create_line_material(Color(1.0,0.8,0.6));
raycast_material = create_line_material(Color(1.0,0.8,0.6));
car_wheel_material = create_line_material(Color(0.6,0.8,1.0));
visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
joint_material = create_line_material(Color(0.6,0.8,1.0));
stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons"));
visibility_notifier_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons"));
{
DVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx);\
vertices.push_back( face_points[m_idx] );
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
test_cube_tm = Ref<TriangleMesh>( memnew( TriangleMesh ) );
test_cube_tm->create(vertices);
}
shape_material = create_line_material(Color(0.2,1,1.0));
}