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joints
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clang-format: Various fixes to comments alignment from `clang-format` 13
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2021-10-28 14:50:32 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
area_pair_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
area_pair_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
area_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
body_pair_sw.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 13:23:38 +02:00 |
body_pair_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
body_sw.cpp
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Fix RigidBody collision update after changing collision layer/mask
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2021-10-21 17:22:47 -07:00 |
body_sw.h
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Added wakeup() call to velocity, force and impulse functions.
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2021-09-28 19:00:10 +13:00 |
broad_phase_basic.cpp
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_basic.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_bvh.cpp
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_bvh.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_octree.cpp
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_octree.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
broad_phase_sw.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_sw.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
collision_object_sw.cpp
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
collision_object_sw.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
collision_solver_sat.cpp
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[3.x] Add Basis helper functions for transforming normals
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2021-11-15 08:43:46 +00:00 |
collision_solver_sat.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
collision_solver_sw.cpp
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Fix Rayshape recovery in test_body_ray_separation
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2021-10-05 18:24:30 -07:00 |
collision_solver_sw.h
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Fix Rayshape recovery in test_body_ray_separation
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2021-10-05 18:24:30 -07:00 |
constraint_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
gjk_epa.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
gjk_epa.h
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Fix Cylinder shape collision with margins when using GJK-EPA
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2021-03-16 10:20:19 -07:00 |
joints_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
physics_server_sw.cpp
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Fix errors in KinematicBody when floor is destroyed or removed
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2021-11-09 15:15:40 -07:00 |
physics_server_sw.h
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |
shape_sw.cpp
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Optimize raycast with large Heightmap shape data
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2021-09-06 15:59:47 -07:00 |
shape_sw.h
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Fix the volume calculation for cylinders
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2021-11-15 16:09:59 +01:00 |
space_sw.cpp
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
space_sw.h
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Fix physics BVH broadphase update when changing collision layer/mask
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2021-10-21 16:53:41 -07:00 |
step_sw.cpp
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Fix physics BVH pairing for teleported or fast moving objects
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2021-11-16 12:01:57 -07:00 |
step_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |