godot/servers/physics_2d
PouleyKetchoupp e9fdf3e61f Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.
2021-11-16 12:01:57 -07:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_2d_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
area_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_2d_sw.cpp Fix RigidBody collision update after changing collision layer/mask 2021-10-21 17:22:47 -07:00
body_2d_sw.h Added wakeup() call to velocity, force and impulse functions. 2021-09-28 19:00:10 +13:00
body_pair_2d_sw.cpp Fix GodotPhysics solver with kinematic body set to report contacts 2021-08-04 10:41:58 -07:00
body_pair_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
broad_phase_2d_basic.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_2d_basic.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_2d_bvh.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_2d_bvh.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_2d_hash_grid.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
broad_phase_2d_hash_grid.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_2d_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_object_2d_sw.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_object_2d_sw.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_solver_2d_sat.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_2d_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_2d_sw.cpp Fix Rayshape recovery in test_body_ray_separation 2021-10-05 18:24:30 -07:00
collision_solver_2d_sw.h Fix Rayshape recovery in test_body_ray_separation 2021-10-05 18:24:30 -07:00
constraint_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
joints_2d_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joints_2d_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_2d_server_sw.cpp Fix errors in KinematicBody when floor is destroyed or removed 2021-11-09 15:15:40 -07:00
physics_2d_server_sw.h Fixing 2D moving platform logic 2021-07-15 11:57:58 +02:00
physics_2d_server_wrap_mt.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_2d_server_wrap_mt.h Make body_test_motion thread safe for multi-threaded physics 2021-10-06 16:06:03 -07:00
shape_2d_sw.cpp Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
shape_2d_sw.h Optimize area detection and intersect_shape queries with concave shapes 2021-05-07 19:19:41 -07:00
space_2d_sw.cpp Add support for motion in 2D intersect_shape function 2021-11-04 11:43:30 -07:00
space_2d_sw.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
step_2d_sw.cpp Fix physics BVH pairing for teleported or fast moving objects 2021-11-16 12:01:57 -07:00
step_2d_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00