..
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
area_2d_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
area_2d_sw.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
area_pair_2d_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
area_pair_2d_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
body_2d_sw.cpp
Fix RigidBody collision update after changing collision layer/mask
2021-10-21 17:22:47 -07:00
body_2d_sw.h
Added wakeup() call to velocity, force and impulse functions.
2021-09-28 19:00:10 +13:00
body_pair_2d_sw.cpp
Fix GodotPhysics solver with kinematic body set to report contacts
2021-08-04 10:41:58 -07:00
body_pair_2d_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
broad_phase_2d_basic.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_2d_basic.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_2d_bvh.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_2d_bvh.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_2d_hash_grid.cpp
clang-format: Various fixes to comments alignment from `clang-format` 13
2021-10-28 14:50:32 +02:00
broad_phase_2d_hash_grid.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_2d_sw.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
broad_phase_2d_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_object_2d_sw.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_object_2d_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_solver_2d_sat.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
collision_solver_2d_sat.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
collision_solver_2d_sw.cpp
Fix Rayshape recovery in test_body_ray_separation
2021-10-05 18:24:30 -07:00
collision_solver_2d_sw.h
Fix Rayshape recovery in test_body_ray_separation
2021-10-05 18:24:30 -07:00
constraint_2d_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
joints_2d_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
joints_2d_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
physics_2d_server_sw.cpp
Fix errors in KinematicBody when floor is destroyed or removed
2021-11-09 15:15:40 -07:00
physics_2d_server_sw.h
Fixing 2D moving platform logic
2021-07-15 11:57:58 +02:00
physics_2d_server_wrap_mt.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
physics_2d_server_wrap_mt.h
Make body_test_motion thread safe for multi-threaded physics
2021-10-06 16:06:03 -07:00
shape_2d_sw.cpp
Optimize area detection and intersect_shape queries with concave shapes
2021-05-07 19:19:41 -07:00
shape_2d_sw.h
Optimize area detection and intersect_shape queries with concave shapes
2021-05-07 19:19:41 -07:00
space_2d_sw.cpp
Add support for motion in 2D intersect_shape function
2021-11-04 11:43:30 -07:00
space_2d_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
step_2d_sw.cpp
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16 12:01:57 -07:00
step_2d_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00