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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
animated_sprite.cpp
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Remove Duplicate Include
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2017-06-19 20:52:10 -04:00 |
animated_sprite.h
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Add null-check to get_normal_frame
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2017-06-20 00:37:34 +02:00 |
area_2d.cpp
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Remove warnings about benign situations
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2017-07-10 16:20:56 +02:00 |
area_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
audio_stream_player_2d.cpp
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Fixed bug regarding to two spatial 2d players not mixing properly
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2017-06-22 17:50:03 -03:00 |
audio_stream_player_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
back_buffer_copy.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
back_buffer_copy.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_2d.cpp
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
camera_2d.h
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
canvas_item.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
canvas_item.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
canvas_modulate.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_modulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object_2d.cpp
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
collision_object_2d.h
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
collision_polygon_2d.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_polygon_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_shape_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
collision_shape_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
joints_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
joints_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
light_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
light_2d.h
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 -03:00 |
light_occluder_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
light_occluder_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
line_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
line_2d.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
line_builder.cpp
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Fixed broken Line2D due to math changes in f271591ac2
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2017-06-14 02:21:40 +02:00 |
line_builder.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
navigation2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation_polygon.cpp
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Move core thirdparty files to thirdparty/{minizip,misc}
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2017-04-28 21:19:23 +02:00 |
navigation_polygon.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
node_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
node_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
parallax_background.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
parallax_background.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
parallax_layer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
parallax_layer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
particles_2d.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
particles_2d.h
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
path_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_texture.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_texture.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_body_2d.cpp
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Use the gravity constant to calculate weights
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2017-07-05 15:14:12 +02:00 |
physics_body_2d.h
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Simplified 2D Kinematicbody.. 3D will wait a bit.
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2017-06-24 12:34:29 -03:00 |
polygon_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
polygon_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
position_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
position_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ray_cast_2d.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
ray_cast_2d.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
remote_transform_2d.cpp
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
remote_transform_2d.h
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
screen_button.cpp
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Fix/improve TouchScreenButton
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2017-06-14 17:19:58 +02:00 |
screen_button.h
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Fix/improve TouchScreenButton
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2017-06-14 17:19:58 +02:00 |
sprite.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
sprite.h
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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2017-06-18 22:55:02 -03:00 |
tile_map.cpp
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
tile_map.h
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Merge pull request #8271 from MattUV/master
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2017-04-09 23:37:56 +02:00 |
visibility_notifier_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visibility_notifier_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
y_sort.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
y_sort.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |