godot/thirdparty/libvpx/vpx_ports/system_state.h

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/*
* Copyright (c) 2015 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_PORTS_SYSTEM_STATE_H_
#define VPX_PORTS_SYSTEM_STATE_H_
#include "./vpx_config.h"
#if defined(WEBM_X86ASM) && (ARCH_X86 || ARCH_X86_64)
void vpx_reset_mmx_state(void);
#define vpx_clear_system_state() vpx_reset_mmx_state()
#else
#define vpx_clear_system_state()
#endif // ARCH_X86 || ARCH_X86_64
#endif // VPX_PORTS_SYSTEM_STATE_H_