godot/thirdparty/misc
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
..
patches Fix STL to Godot type convertion of polypartition 2021-05-21 17:24:32 +08:00
clipper-exceptions.patch
clipper.cpp
clipper.hpp
cubemap_coeffs.h
easing_equations.cpp Fix some easing equations' undefined behaviours. 2020-12-08 18:21:16 +01:00
fastlz.c
fastlz.h
ifaddrs-android.cc
ifaddrs-android.h
mikktspace.c
mikktspace.h
open-simplex-noise-LICENSE
open-simplex-noise-no-allocate.patch
open-simplex-noise.c
open-simplex-noise.h
pcg.cpp
pcg.h
polypartition.cpp Fix STL to Godot type convertion of polypartition 2021-05-21 17:24:32 +08:00
polypartition.h Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
r128.c
r128.h r128: Update to upstream 1.4.4, fixes warnings 2021-01-08 13:56:21 +01:00
smaz.c
smaz.h
smolv.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
smolv.h Implement shader caching 2021-05-31 10:13:09 +02:00
stb_rect_pack.h
stb_vorbis.c
stb_vorbis.h
yuv2rgb.h