godot/servers/rendering
2021-11-06 12:43:19 -07:00
..
renderer_rd Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
rasterizer_dummy.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
renderer_canvas_cull.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
renderer_canvas_cull.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_cull.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
renderer_scene_cull.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
renderer_viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_device_binds.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device.cpp Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
rendering_device.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
rendering_server_default.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
rendering_server_default.h Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion 2021-11-01 14:06:04 +01:00
shader_language.h Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_types.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00