godot/drivers/trex/test.c

42 lines
944 B
C

#include "trex.h"
#include <stdio.h>
#include <string.h>
#ifdef _UNICODE
#define trex_sprintf swprintf
#else
#define trex_sprintf sprintf
#endif
int main(int argc, char* argv[])
{
const TRexChar *begin,*end;
TRexChar sTemp[200];
const TRexChar *error = NULL;
TRex *x = trex_compile(_TREXC("(x{1,5})xx"),&error);
if(x) {
trex_sprintf(sTemp,_TREXC("xxxxxxx"));
if(trex_search(x,sTemp,&begin,&end))
{
int i,n = trex_getsubexpcount(x);
TRexMatch match;
for(i = 0; i < n; i++)
{
TRexChar t[200];
trex_getsubexp(x,i,&match);
trex_sprintf(t,_TREXC("[%%d]%%.%ds\n"),match.len);
trex_printf(t,i,match.begin);
}
trex_printf(_TREXC("match! %d sub matches\n"),trex_getsubexpcount(x));
}
else {
trex_printf(_TREXC("no match!\n"));
}
trex_free(x);
}
else {
trex_printf(_TREXC("compilation error [%s]!\n"),error?error:_TREXC("undefined"));
}
return 0;
}