..
joints
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
area_3d_sw.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
area_3d_sw.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
area_pair_3d_sw.cpp
Ensure KinematicBodies only interact with other Bodies with matching mask.
2021-07-19 17:03:43 +01:00
area_pair_3d_sw.h
Godot Physics collisions and solver processed on threads
2021-04-26 18:26:00 -07:00
body_3d_sw.cpp
Safe margin cleanup
2021-06-04 11:40:36 -07:00
body_3d_sw.h
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:30:17 -07:00
body_pair_3d_sw.cpp
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
collision_solver_3d_sat.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
collision_solver_3d_sw.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
constraint_3d_sw.h
Godot Physics collisions and solver processed on threads
2021-04-26 18:26:00 -07:00
gjk_epa.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
gjk_epa.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
joints_3d_sw.h
Godot Physics collisions and solver processed on threads
2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
physics_server_3d_sw.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
physics_server_3d_wrap_mt.cpp
Refactor CommandQueueMT
2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
shape_3d_sw.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
soft_body_3d_sw.cpp
Use the standard C INFINITY
and NAN
constants directly
2021-07-21 10:41:08 +02:00
soft_body_3d_sw.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
space_3d_sw.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
space_3d_sw.h
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
step_3d_sw.cpp
Godot Physics collisions and solver processed on threads
2021-04-26 18:26:00 -07:00
step_3d_sw.h
Godot Physics collisions and solver processed on threads
2021-04-26 18:26:00 -07:00