godot/drivers/gles3
toasteater 511fb03e20 Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.

This fixes #26817.

(cherry picked from commit 7cbfce7a8c)
2019-04-20 20:03:16 +02:00
..
shaders Merge pull request #26567 from clayjohn/pixel_snap_artifact 2019-03-04 16:58:08 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp GLES3: Fix regression in particles buffer initialization 2019-04-06 21:13:07 +02:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Respect keep_3d_linear when transparent_bg is on. 2019-04-20 20:03:16 +02:00
rasterizer_scene_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
rasterizer_storage_gles3.cpp GLES3: Fix regression in particles buffer initialization 2019-04-06 21:13:07 +02:00
rasterizer_storage_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
shader_compiler_gles3.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00