godot/scene
karroffel 2e31c9fe10 fix bone scale/rotation in AnimationPlayers
fixes #17325.

The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.

(cherry picked from commit 4303fbca5a)
2018-04-28 20:19:35 +02:00
..
2d Implement missing navgiation polygon debugging in tilemap 2018-04-28 20:03:46 +02:00
3d Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-28 20:19:35 +02:00
audio Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
gui Fixes wrong calculation of gridcontainer's children size 2018-04-28 17:40:29 +02:00
main Fix oversampled font artifacts after resize 2018-04-28 17:42:57 +02:00
resources Mesh: fix crash when creating mesh outline from QuadMesh 2018-04-28 20:16:22 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00