..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
shaders
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
storage
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp
Rename `uniform` to `parameter` across the engine
2022-09-01 11:42:57 +03:00
rasterizer_canvas_gles3.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers).
2022-09-03 19:16:03 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h
Fix various uninitialized member pointers
2022-09-06 11:20:27 +02:00
shader_gles3.cpp
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 -05:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00