godot/drivers/gles3
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
shaders WIP particle system 2017-01-01 22:16:52 -03:00
rasterizer_canvas_gles3.cpp Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
rasterizer_canvas_gles3.h Migrated from GLES to GLAD, fixes many issues. 2016-11-22 20:51:56 -03:00
rasterizer_gles3.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
rasterizer_gles3.h Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
rasterizer_scene_gles3.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
rasterizer_scene_gles3.h WIP particle system 2017-01-01 22:16:52 -03:00
rasterizer_storage_gles3.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
rasterizer_storage_gles3.h WIP particle system 2017-01-01 22:16:52 -03:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp WIP particle system 2017-01-01 22:16:52 -03:00
shader_compiler_gles3.h Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_gles3.cpp Screen space reflection effect 2016-11-29 19:55:12 -03:00
shader_gles3.h Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00