godot/platform
Rémi Verschelde 0f84d8dc49
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
..
android Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
iphone SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
javascript Merge pull request #44315 from madmiraal/fix-handles-baseexception 2020-12-12 12:23:07 +01:00
linuxbsd SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
osx SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
server SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
uwp SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
windows SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00