232 lines
6.3 KiB
C++
232 lines
6.3 KiB
C++
#include "resource_importer_obj.h"
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#include "io/resource_saver.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/surface_tool.h"
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#include "os/file_access.h"
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String ResourceImporterOBJ::get_importer_name() const {
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return "obj_mesh";
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}
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String ResourceImporterOBJ::get_visible_name() const{
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return "OBJ As Mesh";
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}
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void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const{
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p_extensions->push_back("obj");
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}
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String ResourceImporterOBJ::get_save_extension() const {
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return "msh";
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}
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String ResourceImporterOBJ::get_resource_type() const{
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return "Mesh";
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}
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bool ResourceImporterOBJ::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const {
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return true;
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}
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int ResourceImporterOBJ::get_preset_count() const {
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return 0;
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}
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String ResourceImporterOBJ::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options,int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"generate/tangents"),true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"generate/normals"),true));
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//not for nowp
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//r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/materials")));
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//r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/textures")));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/flip_faces"),false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/smooth_shading"),true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/weld_vertices"),true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"),0.0001));
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//r_options->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
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}
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Error ResourceImporterOBJ::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) {
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FileAccessRef f = FileAccess::open(p_source_file,FileAccess::READ);
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ERR_FAIL_COND_V(!f,ERR_CANT_OPEN);
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Ref<Mesh> mesh = Ref<Mesh>( memnew( Mesh ) );
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Map<String,Ref<Material> > name_map;
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bool generate_normals=p_options["generate/normals"];
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bool generate_tangents=p_options["generate/tangents"];
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bool flip_faces=p_options["force/flip_faces"];
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bool force_smooth=p_options["force/smooth_shading"];
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bool weld_vertices=p_options["force/weld_vertices"];
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float weld_tolerance=p_options["force/weld_tolerance"];
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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Vector<Vector2> uvs;
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String name;
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Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ;
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surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
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if (force_smooth)
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surf_tool->add_smooth_group(true);
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int has_index_data=false;
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while(true) {
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String l = f->get_line().strip_edges();
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if (l.begins_with("v ")) {
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//vertex
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Vector<String> v = l.split(" ",false);
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ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
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Vector3 vtx;
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vtx.x=v[1].to_float();
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vtx.y=v[2].to_float();
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vtx.z=v[3].to_float();
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vertices.push_back(vtx);
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} else if (l.begins_with("vt ")) {
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//uv
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Vector<String> v = l.split(" ",false);
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ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA);
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Vector2 uv;
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uv.x=v[1].to_float();
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uv.y=1.0-v[2].to_float();
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uvs.push_back(uv);
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} else if (l.begins_with("vn ")) {
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//normal
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Vector<String> v = l.split(" ",false);
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ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
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Vector3 nrm;
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nrm.x=v[1].to_float();
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nrm.y=v[2].to_float();
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nrm.z=v[3].to_float();
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normals.push_back(nrm);
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} if (l.begins_with("f ")) {
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//vertex
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has_index_data=true;
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Vector<String> v = l.split(" ",false);
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ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
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//not very fast, could be sped up
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Vector<String> face[3];
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face[0] = v[1].split("/");
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face[1] = v[2].split("/");
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ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR);
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ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR);
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for(int i=2;i<v.size()-1;i++) {
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face[2] = v[i+1].split("/");
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ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR);
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for(int j=0;j<3;j++) {
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int idx=j;
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if (!flip_faces && idx<2) {
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idx=1^idx;
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}
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if (face[idx].size()==3) {
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int norm = face[idx][2].to_int()-1;
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ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR);
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surf_tool->add_normal(normals[norm]);
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}
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if (face[idx].size()>=2 && face[idx][1]!=String()) {
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int uv = face[idx][1].to_int()-1;
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ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR);
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surf_tool->add_uv(uvs[uv]);
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}
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int vtx = face[idx][0].to_int()-1;
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ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR);
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Vector3 vertex = vertices[vtx];
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if (weld_vertices)
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vertex=vertex.snapped(weld_tolerance);
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surf_tool->add_vertex(vertex);
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}
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face[1]=face[2];
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}
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} else if (l.begins_with("s ") && !force_smooth) { //smoothing
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String what = l.substr(2,l.length()).strip_edges();
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if (what=="off")
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surf_tool->add_smooth_group(false);
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else
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surf_tool->add_smooth_group(true);
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} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
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if (has_index_data) {
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//new object/surface
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if (generate_normals || force_smooth)
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surf_tool->generate_normals();
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if (uvs.size() && (normals.size() || generate_normals) && generate_tangents)
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surf_tool->generate_tangents();
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surf_tool->index();
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mesh = surf_tool->commit(mesh);
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if (name=="")
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name=vformat(TTR("Surface %d"),mesh->get_surface_count()-1);
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mesh->surface_set_name(mesh->get_surface_count()-1,name);
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name="";
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surf_tool->clear();
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surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
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if (force_smooth)
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surf_tool->add_smooth_group(true);
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has_index_data=false;
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if (f->eof_reached())
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break;
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}
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if (l.begins_with("o ")) //name
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name=l.substr(2,l.length()).strip_edges();
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}
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}
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/*
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TODO, check existing materials and merge?
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//re-apply materials if exist
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for(int i=0;i<mesh->get_surface_count();i++) {
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String n = mesh->surface_get_name(i);
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if (name_map.has(n))
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mesh->surface_set_material(i,name_map[n]);
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}
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*/
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Error err = ResourceSaver::save(p_save_path+".msh",mesh);
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return err;
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}
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ResourceImporterOBJ::ResourceImporterOBJ()
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{
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}
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