73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#ifndef AUDIOEFFECTEQ_H
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#define AUDIOEFFECTEQ_H
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#include "servers/audio/audio_effect.h"
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#include "servers/audio/effects/eq.h"
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class AudioEffectEQ;
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class AudioEffectEQInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectEQInstance,AudioEffectInstance)
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friend class AudioEffectEQ;
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Ref<AudioEffectEQ> base;
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Vector<EQ::BandProcess> bands[2];
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Vector<float> gains;
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public:
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virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
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};
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class AudioEffectEQ : public AudioEffect {
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GDCLASS(AudioEffectEQ,AudioEffect)
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friend class AudioEffectEQInstance;
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EQ eq;
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Vector<float> gain;
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Map<StringName,int> prop_band_map;
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Vector<String> band_names;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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Ref<AudioEffectInstance> instance();
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void set_band_gain_db(int p_band,float p_volume);
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float get_band_gain_db(int p_band) const;
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int get_band_count() const;
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AudioEffectEQ(EQ::Preset p_preset=EQ::PRESET_6_BANDS);
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};
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class AudioEffectEQ6 : public AudioEffectEQ {
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GDCLASS(AudioEffectEQ6,AudioEffectEQ)
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public:
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AudioEffectEQ6() : AudioEffectEQ(EQ::PRESET_6_BANDS) {}
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};
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class AudioEffectEQ10 : public AudioEffectEQ {
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GDCLASS(AudioEffectEQ10,AudioEffectEQ)
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public:
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AudioEffectEQ10() : AudioEffectEQ(EQ::PRESET_10_BANDS) {}
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};
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class AudioEffectEQ21 : public AudioEffectEQ {
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GDCLASS(AudioEffectEQ21,AudioEffectEQ)
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public:
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AudioEffectEQ21() : AudioEffectEQ(EQ::PRESET_21_BANDS) {}
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};
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#endif // AUDIOEFFECTEQ_H
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