godot/scene
CrazyGuy108 10119f7b04 List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.

(cherry picked from commit 9589936d6e)
2017-03-19 00:42:34 +01:00
..
2d Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
3d Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
animation Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
audio Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
gui List Control::has_point as a virtual method 2017-03-19 00:42:34 +01:00
io Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
main fix remove_and_skip() 2017-03-19 00:38:36 +01:00
resources Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
register_scene_types.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
scene_string_names.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00