godot/modules/gltf
Rémi Verschelde 9b0f194bbb
Fix blend runner copyright headers
2023-02-01 09:39:31 +01:00
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doc_classes Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
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extensions Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
structures One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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gltf_document.h Add remove immutable tracks option to glTF importer 2023-01-30 08:57:27 +09:00
gltf_state.cpp Handle gltf binary 2023-01-27 02:02:02 -08:00
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register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.