godot/modules/gdscript
yg2f caf42f77d2 Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487

(cherry picked from commit 217e09c79d)
2016-10-31 00:00:46 +01:00
..
SCsub
config.py
gd_compiler.cpp
gd_compiler.h
gd_editor.cpp
gd_function.cpp
gd_function.h
gd_functions.cpp
gd_functions.h
gd_parser.cpp
gd_parser.h
gd_script.cpp
gd_script.h
gd_tokenizer.cpp
gd_tokenizer.h
register_types.cpp
register_types.h