46 lines
2.8 KiB
C++
46 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* csharp_project.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CSHARP_PROJECT_H
|
|
#define CSHARP_PROJECT_H
|
|
|
|
#include "ustring.h"
|
|
|
|
namespace CSharpProject {
|
|
|
|
String generate_core_api_project(const String &p_dir, const Vector<String> &p_files = Vector<String>());
|
|
String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files = Vector<String>());
|
|
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
|
|
|
|
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
|
|
} // namespace CSharpProject
|
|
|
|
#endif // CSHARP_PROJECT_H
|