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SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
rasterizer.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_language.cpp
Added conversions between matrixes in shaders
2019-07-03 13:35:41 +02:00
shader_language.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
shader_types.cpp
Added FRAGCOORD to spatial light processing
2019-07-03 13:59:17 +02:00
shader_types.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_canvas.cpp
Don't try to statically allocate 2x 8193 pointers
2019-07-03 17:02:13 +02:00
visual_server_canvas.h
Don't try to statically allocate 2x 8193 pointers
2019-07-03 17:02:13 +02:00
visual_server_global.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_global.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_light_baker.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_raster.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_raster.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_scene.cpp
Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty
2019-07-03 12:27:24 +02:00
visual_server_scene.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_viewport.cpp
Changed minimum visible viewport size
2019-07-03 13:01:02 +02:00
visual_server_viewport.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00
visual_server_wrap_mt.h
Update copyright statements to 2019
2019-01-03 11:41:35 +01:00