90 lines
2.4 KiB
Plaintext
90 lines
2.4 KiB
Plaintext
[gd_scene load_steps=5 format=1]
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[ext_resource path="res://art/seesaw_base.png" type="Texture" id=1]
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[ext_resource path="res://art/seesaw_top.png" type="Texture" id=2]
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[sub_resource type="ConcavePolygonShape2D" id=1]
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custom_solver_bias = 0.0
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segments = Vector2Array( -32.6231, 32.0838, -1.28218, -31.1383, -1.28218, -31.1383, 33.8412, 33.1645, 33.8412, 33.1645, -32.6231, 32.0838 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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custom_solver_bias = 0.0
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points = Vector2Array( -99.0874, 7.76759, -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723 )
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[node name="SeeSaw" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite/StaticBody2D"]
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build_mode = 0
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polygon = Vector2Array( -32.6231, 32.0838, -1.28218, -31.1383, 33.8412, 33.1645 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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transform/pos = Vector2( 1.19748, -29.9368 )
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transform/rot = 16.2233
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input/pickable = false
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shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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[node name="Sprite" type="Sprite" parent="RigidBody2D"]
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transform/scale = Vector2( 1, 0.5 )
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texture = ExtResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"]
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build_mode = 0
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polygon = Vector2Array( -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723, -99.0874, 7.76759 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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[node name="PinJoint2D" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, -31.1343 )
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node_a = NodePath("../RigidBody2D")
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node_b = NodePath("../Sprite/StaticBody2D")
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bias/bias = 0.0
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collision/exclude_nodes = true
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softness = 0.0
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