5eb611b297
It was likely copy pasted by mistake from the freetype module, which is more complex due to its usage in the core of the engine. The SVG module does not seem to need any special treatment, apart from linking in the main env so that editor can access it.
20 lines
452 B
Python
20 lines
452 B
Python
#!/usr/bin/env python
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Import('env')
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/nanosvg/"
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thirdparty_sources = [
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"nanosvg.cc"
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.modules_sources, thirdparty_sources)
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CCFLAGS=["-DSVG_ENABLED"])
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# Godot's own source files
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env.add_source_files(env.modules_sources, "*.cpp")
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Export('env')
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