godot/demos/misc/window_management/control.gd
2015-01-11 20:30:57 +08:00

40 lines
1.0 KiB
GDScript

extends Control
func _fixed_process(delta):
if(OS.is_fullscreen()):
get_node("Label_Fullscreen").set_text("Mode:\nFullscreen")
else:
get_node("Label_Fullscreen").set_text("Mode:\nWindowed")
get_node("Label_Position").set_text( str("Position:\n", OS.get_window_position() ) )
get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) )
get_node("Label_Screen_Count").set_text( str("Screens:\n", OS.get_screen_count() ) )
get_node("Label_Screen0_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size() ) )
if(OS.get_screen_count() > 1):
get_node("Label_Screen1_Resolution").show()
get_node("Label_Screen1_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size(1) ) )
func _ready():
set_fixed_process(true)
func _on_Fullscreen_toggled( pressed ):
if(pressed):
OS.set_fullscreen(true)
else:
OS.set_fullscreen(false)
func _on_Button_MoveTo_pressed():
OS.set_window_position( Vector2(100,100) )
func _on_Button_Resize_pressed():
OS.set_window_size( Vector2(1024,768) )