godot/scene
Rémi Verschelde 107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
..
2d Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
3d Merge pull request #90705 from AThousandShips/foreach_list 2024-05-07 09:04:44 +02:00
animation Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #90705 from AThousandShips/foreach_list 2024-05-07 09:04:44 +02:00
main Merge pull request #90705 from AThousandShips/foreach_list 2024-05-07 09:04:44 +02:00
resources Merge pull request #91647 from jsjtxietian/fix-uint-hightlight 2024-05-07 09:04:55 +02:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00