c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
329 lines
6.8 KiB
C++
329 lines
6.8 KiB
C++
/*************************************************************************/
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/* array.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "array.h"
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#include "vector.h"
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#include "hashfuncs.h"
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#include "variant.h"
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#include "object.h"
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struct ArrayPrivate {
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SafeRefCount refcount;
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Vector<Variant> array;
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bool shared;
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};
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void Array::_ref(const Array& p_from) const {
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ArrayPrivate *_fp = p_from._p;
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ERR_FAIL_COND(!_fp); // should NOT happen.
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if (_fp == _p)
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return; //wathever it is, nothing to do here move along
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bool success = _fp->refcount.ref();
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ERR_FAIL_COND(!success); //should really not happen either
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_unref();
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if (_fp->shared) {
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_p = p_from._p;
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} else {
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_p = memnew( ArrayPrivate );
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_p->shared=false;
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_p->refcount.init();
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_p->array=_fp->array;
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if (_fp->refcount.unref())
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memdelete(_fp);
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}
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}
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void Array::_unref() const {
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if (!_p)
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return;
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if (_p->refcount.unref()) {
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memdelete(_p);
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}
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_p=NULL;
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}
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Variant& Array::operator[](int p_idx) {
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return _p->array[p_idx];
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}
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const Variant& Array::operator[](int p_idx) const {
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return _p->array[p_idx];
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}
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int Array::size() const {
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return _p->array.size();
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}
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bool Array::empty() const {
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return _p->array.empty();
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}
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void Array::clear() {
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_p->array.clear();
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}
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bool Array::is_shared() const {
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return _p->shared;
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}
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bool Array::operator==(const Array& p_array) const {
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return _p==p_array._p;
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}
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uint32_t Array::hash() const {
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uint32_t h=hash_djb2_one_32(0);
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for (int i=0;i<_p->array.size();i++) {
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h = hash_djb2_one_32( _p->array[i].hash(), h);
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}
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return h;
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}
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void Array::operator=(const Array& p_array) {
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_ref(p_array);
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}
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void Array::push_back(const Variant& p_value) {
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_p->array.push_back(p_value);
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}
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Error Array::resize(int p_new_size) {
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return _p->array.resize(p_new_size);
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}
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void Array::insert(int p_pos, const Variant& p_value) {
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_p->array.insert(p_pos,p_value);
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}
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void Array::erase(const Variant& p_value) {
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_p->array.erase(p_value);
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}
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Variant Array::front() const {
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ERR_FAIL_COND_V(_p->array.size() == 0, Variant());
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return operator[](0);
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}
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Variant Array::back() const {
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ERR_FAIL_COND_V(_p->array.size() == 0, Variant());
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return operator[](_p->array.size() - 1);
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}
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int Array::find(const Variant& p_value, int p_from) const {
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return _p->array.find(p_value, p_from);
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}
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int Array::rfind(const Variant& p_value, int p_from) const {
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if (_p->array.size() == 0)
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return -1;
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if (p_from < 0) {
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// Relative offset from the end
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p_from = _p->array.size() + p_from;
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}
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if (p_from < 0 || p_from >= _p->array.size()) {
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// Limit to array boundaries
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p_from = _p->array.size() - 1;
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}
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for (int i=p_from; i>=0; i--) {
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if(_p->array[i] == p_value){
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return i;
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};
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};
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return -1;
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}
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int Array::find_last(const Variant& p_value) const {
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return rfind(p_value);
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}
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int Array::count(const Variant& p_value) const {
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if(_p->array.size() == 0)
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return 0;
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int amount=0;
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for (int i=0; i<_p->array.size(); i++) {
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if(_p->array[i] == p_value){
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amount++;
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};
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};
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return amount;
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}
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bool Array::has(const Variant& p_value) const {
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return _p->array.find(p_value, 0) != -1;
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}
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void Array::remove(int p_pos) {
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_p->array.remove(p_pos);
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}
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void Array::set(int p_idx,const Variant& p_value) {
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operator[](p_idx)=p_value;
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}
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const Variant& Array::get(int p_idx) const {
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return operator[](p_idx);
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}
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struct _ArrayVariantSort {
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_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
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bool valid=false;
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Variant res;
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Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
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if (!valid)
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res=false;
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return res;
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}
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};
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void Array::sort() {
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_p->array.sort_custom<_ArrayVariantSort>();
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}
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struct _ArrayVariantSortCustom {
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Object *obj;
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StringName func;
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_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
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const Variant*args[2]={&p_l,&p_r};
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Variant::CallError err;
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bool res = obj->call(func,args,2,err);
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if (err.error!=Variant::CallError::CALL_OK)
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res=false;
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return res;
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}
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};
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void Array::sort_custom(Object *p_obj,const StringName& p_function){
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ERR_FAIL_NULL(p_obj);
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SortArray<Variant,_ArrayVariantSortCustom> avs;
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avs.compare.obj=p_obj;
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avs.compare.func=p_function;
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avs.sort(_p->array.ptr(),_p->array.size());
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}
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void Array::invert(){
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_p->array.invert();
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}
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void Array::push_front(const Variant& p_value) {
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_p->array.insert(0,p_value);
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}
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Variant Array::pop_back(){
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if (!_p->array.empty()) {
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int n = _p->array.size() - 1;
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Variant ret = _p->array.get(n);
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_p->array.resize(n);
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return ret;
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}
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return Variant();
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}
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Variant Array::pop_front(){
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if (!_p->array.empty()) {
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Variant ret = _p->array.get(0);
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_p->array.remove(0);
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return ret;
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}
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return Variant();
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}
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Array::Array(const Array& p_from) {
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_p=NULL;
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_ref(p_from);
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}
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Array::Array(bool p_shared) {
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_p = memnew( ArrayPrivate );
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_p->refcount.init();
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_p->shared=p_shared;
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}
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Array::~Array() {
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_unref();
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}
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