godot/scene
Juan Linietsky a2297c64e6 Perform a name check when loading scenes and running on editor, fixes #6152
(cherry picked from commit 200c6cf630)
2018-11-28 10:27:41 +01:00
..
2d RayCast2D: Fix reporting old collider after collision ended 2018-11-01 11:39:23 +01:00
3d Repaired mistyped of 'its' on several files. 2018-11-01 11:39:26 +01:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-28 20:19:35 +02:00
audio fix can't set AudioStreamPlayer stream to null 2018-07-28 16:06:30 +02:00
gui [Docs] Fixed 'get_button_count's link and a typo related to 'button'. 2018-11-01 11:39:25 +01:00
main Style: Format code with clang-format 6.0.1 2018-07-18 16:37:23 +02:00
resources Perform a name check when loading scenes and running on editor, fixes #6152 2018-11-28 10:27:41 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00