godot/servers/extensions/physics_server_3d_extension.h

544 lines
22 KiB
C++

/*************************************************************************/
/* physics_server_3d_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_SERVER_3D_EXTENSION_H
#define PHYSICS_SERVER_3D_EXTENSION_H
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
#include "core/variant/type_info.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_3d.h"
class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector3, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
EXBIND0RC(real_t, get_total_linear_damp)
EXBIND0RC(Vector3, get_center_of_mass)
EXBIND0RC(Vector3, get_center_of_mass_local)
EXBIND0RC(Basis, get_principal_inertia_axes)
EXBIND0RC(real_t, get_inverse_mass)
EXBIND0RC(Vector3, get_inverse_inertia)
EXBIND0RC(Basis, get_inverse_inertia_tensor)
EXBIND1(set_linear_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_linear_velocity)
EXBIND1(set_angular_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_angular_velocity)
EXBIND1(set_transform, const Transform3D &)
EXBIND0RC(Transform3D, get_transform)
EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
EXBIND1(apply_central_impulse, const Vector3 &)
EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque_impulse, const Vector3 &)
EXBIND1(apply_central_force, const Vector3 &)
EXBIND2(apply_force, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque, const Vector3 &)
EXBIND1(add_constant_central_force, const Vector3 &)
EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
EXBIND1(add_constant_torque, const Vector3 &)
EXBIND1(set_constant_force, const Vector3 &)
EXBIND0RC(Vector3, get_constant_force)
EXBIND1(set_constant_torque, const Vector3 &)
EXBIND0RC(Vector3, get_constant_torque)
EXBIND1(set_sleep_state, bool)
EXBIND0RC(bool, is_sleeping)
EXBIND0RC(int, get_contact_count)
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
EXBIND1RC(real_t, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
PhysicsDirectBodyState3DExtension();
};
typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
thread_local static const HashSet<RID> *exclude;
protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)
GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)
GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
exclude = nullptr;
return ret;
}
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
exclude = nullptr;
return ret;
}
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
exclude = nullptr;
return ret;
}
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
Vector3 ret;
GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
return ret;
}
PhysicsDirectSpaceState3DExtension();
};
typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
class PhysicsServer3DExtension : public PhysicsServer3D {
GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
/* SHAPE API */
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, sphere_shape_create)
EXBIND0R(RID, box_shape_create)
EXBIND0R(RID, capsule_shape_create)
EXBIND0R(RID, cylinder_shape_create)
EXBIND0R(RID, convex_polygon_shape_create)
EXBIND0R(RID, concave_polygon_shape_create)
EXBIND0R(RID, heightmap_shape_create)
EXBIND0R(RID, custom_shape_create)
EXBIND2(shape_set_data, RID, const Variant &)
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
EXBIND2(shape_set_margin, RID, real_t)
EXBIND1RC(real_t, shape_get_margin, RID)
EXBIND1RC(ShapeType, shape_get_type, RID)
EXBIND1RC(Variant, shape_get_data, RID)
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
/* SPACE API */
EXBIND0R(RID, space_create)
EXBIND2(space_set_active, RID, bool)
EXBIND1RC(bool, space_is_active, RID)
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
EXBIND2(space_set_debug_contacts, RID, int)
EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
EXBIND1RC(int, space_get_contact_count, RID)
/* AREA API */
//EXBIND0RID(area);
EXBIND0R(RID, area_create)
EXBIND2(area_set_space, RID, RID)
EXBIND1RC(RID, area_get_space, RID)
EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
EXBIND2(area_set_transform, RID, const Transform3D &)
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
EXBIND1RC(Transform3D, area_get_transform, RID)
EXBIND2(area_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_layer, RID)
EXBIND2(area_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, area_get_collision_mask, RID)
EXBIND2(area_set_monitorable, RID, bool)
EXBIND2(area_set_ray_pickable, RID, bool)
EXBIND2(area_set_monitor_callback, RID, const Callable &)
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
/* BODY API */
//EXBIND2RID(body,BodyMode,bool);
EXBIND0R(RID, body_create)
EXBIND2(body_set_space, RID, RID)
EXBIND1RC(RID, body_get_space, RID)
EXBIND2(body_set_mode, RID, BodyMode)
EXBIND1RC(BodyMode, body_get_mode, RID)
EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, body_get_shape_count, RID)
EXBIND2RC(RID, body_get_shape, RID, int)
EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
EXBIND2(body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
EXBIND2(body_set_collision_priority, RID, real_t)
EXBIND1RC(real_t, body_get_collision_priority, RID)
EXBIND2(body_set_user_flags, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_user_flags, RID)
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
EXBIND1(body_reset_mass_properties, RID)
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
EXBIND2(body_apply_central_force, RID, const Vector3 &)
EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_torque, RID, const Vector3 &)
EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_add_constant_torque, RID, const Vector3 &)
EXBIND2(body_set_constant_force, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_force, RID)
EXBIND2(body_set_constant_torque, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_torque, RID)
EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
EXBIND2(body_add_collision_exception, RID, RID)
EXBIND2(body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND2(body_set_max_contacts_reported, RID, int)
EXBIND1RC(int, body_get_max_contacts_reported, RID)
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
EXBIND2(body_set_state_sync_callback, RID, const Callable &)
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
EXBIND2(body_set_ray_pickable, RID, bool)
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;
}
EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
/* SOFT BODY API */
EXBIND0R(RID, soft_body_create)
EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
EXBIND2(soft_body_set_space, RID, RID)
EXBIND1RC(RID, soft_body_get_space, RID)
EXBIND2(soft_body_set_ray_pickable, RID, bool)
EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
EXBIND2(soft_body_add_collision_exception, RID, RID)
EXBIND2(soft_body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
EXBIND2(soft_body_set_transform, RID, const Transform3D &)
EXBIND2(soft_body_set_simulation_precision, RID, int)
EXBIND1RC(int, soft_body_get_simulation_precision, RID)
EXBIND2(soft_body_set_total_mass, RID, real_t)
EXBIND1RC(real_t, soft_body_get_total_mass, RID)
EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
EXBIND2(soft_body_set_mesh, RID, RID)
EXBIND1RC(AABB, soft_body_get_bounds, RID)
EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
EXBIND1(soft_body_remove_all_pinned_points, RID)
EXBIND3(soft_body_pin_point, RID, int, bool)
EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
/* JOINT API */
EXBIND0R(RID, joint_create)
EXBIND1(joint_clear, RID)
EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
EXBIND1RC(JointType, joint_get_type, RID)
EXBIND2(joint_set_solver_priority, RID, int)
EXBIND1RC(int, joint_get_solver_priority, RID)
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
/* MISC */
GDVIRTUAL1(_free_rid, RID)
virtual void free(RID p_rid) override {
GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
}
EXBIND1(set_active, bool)
EXBIND0(init)
EXBIND1(step, real_t)
EXBIND0(sync)
EXBIND0(flush_queries)
EXBIND0(end_sync)
EXBIND0(finish)
EXBIND0RC(bool, is_flushing_queries)
EXBIND1R(int, get_process_info, ProcessInfo)
PhysicsServer3DExtension();
~PhysicsServer3DExtension();
};
#endif // PHYSICS_SERVER_3D_EXTENSION_H