godot/core/os
Rémi Verschelde c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
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condition_variable.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
keyboard.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
keyboard.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main_loop.cpp Merge pull request #70771 from kleonc/main-loop-set-after-resolved 2023-07-12 17:15:59 +02:00
main_loop.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
memory.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
memory.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
midi_driver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
midi_driver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mutex.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
mutex.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
os.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
os.h Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
pool_allocator.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
pool_allocator.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rw_lock.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
semaphore.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
spin_lock.h Use `os_unfair_lock` on Apple platforms 2024-01-21 06:23:09 +11:00
thread.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread_safe.cpp Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
thread_safe.h Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
time.cpp Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
time.h Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
time_enums.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00