godot/servers
Juan Linietsky 81e15358c0 Skip disabled shape when getting rest info. Fixes #25941 2019-02-16 16:32:30 -03:00
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arvr
audio
physics Support multiple ray shapes in kinematicbody, fixes #25050 2019-02-16 16:15:22 -03:00
physics_2d Skip disabled shape when getting rest info. Fixes #25941 2019-02-16 16:32:30 -03:00
visual Fix typos with codespell 2019-02-13 09:23:29 +01:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
audio_server.h
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp Revert " Deprecated Godot 3D physics engine" 2019-01-28 16:51:03 +01:00
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp Add "Apple" to the list of GPU vendors where depth prepass is disabled. 2019-01-25 11:48:28 -03:00
visual_server.h