godot/scene/3d/cull_instance.cpp
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00

67 lines
3.4 KiB
C++

/*************************************************************************/
/* cull_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "cull_instance.h"
VARIANT_ENUM_CAST(CullInstance::PortalMode);
void CullInstance::set_portal_mode(CullInstance::PortalMode p_mode) {
_portal_mode = p_mode;
_refresh_portal_mode();
}
CullInstance::PortalMode CullInstance::get_portal_mode() const {
return _portal_mode;
}
void CullInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_portal_mode", "mode"), &CullInstance::set_portal_mode);
ClassDB::bind_method(D_METHOD("get_portal_mode"), &CullInstance::get_portal_mode);
ClassDB::bind_method(D_METHOD("set_include_in_bound"), &CullInstance::set_include_in_bound);
ClassDB::bind_method(D_METHOD("get_include_in_bound"), &CullInstance::get_include_in_bound);
ADD_GROUP("Portals", "");
BIND_ENUM_CONSTANT(PORTAL_MODE_STATIC);
BIND_ENUM_CONSTANT(PORTAL_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(PORTAL_MODE_ROAMING);
BIND_ENUM_CONSTANT(PORTAL_MODE_GLOBAL);
BIND_ENUM_CONSTANT(PORTAL_MODE_IGNORE);
ADD_PROPERTY(PropertyInfo(Variant::INT, "portal_mode", PROPERTY_HINT_ENUM, "Static,Dynamic,Roaming,Global,Ignore"), "set_portal_mode", "get_portal_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_in_bound"), "set_include_in_bound", "get_include_in_bound");
}
CullInstance::CullInstance() {
_portal_mode = PORTAL_MODE_STATIC;
_include_in_bound = true;
}