godot/modules/noise
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
..
doc_classes Merge pull request #79922 from Auburn/cellular-jitter-fix 2023-08-17 12:28:41 +02:00
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
icons Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
tests Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
SCsub FastNoiseLite: Sync with 1.1.0, clean up SCsub 2024-02-19 01:03:38 +01:00
config.py Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
fastnoise_lite.cpp Tweak FastNoiseLite property hints for better slider usability 2023-11-05 23:25:05 +01:00
fastnoise_lite.h FastNoiseLite Fix cellular jitter using incorrect default value 2023-07-26 19:44:48 +02:00
noise.cpp Fix FastNoiseLite.get_image crashes with bad param 2023-10-30 18:44:44 +08:00
noise.h Fix compatibility breakage from adding NoiseTexture3D 2023-04-28 18:49:09 -07:00
noise_texture_2d.cpp NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
noise_texture_2d.h [Noise/NoiseTexture2D] Allow disabling normalization 2023-01-29 14:59:10 +01:00
noise_texture_3d.cpp NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
noise_texture_3d.h Improve layered texture preview 2024-08-16 18:20:55 +02:00
register_types.cpp Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
register_types.h